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478 - Froslass

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4


 















 

Ability

Version Ability
Classic Snow Cloak / None
Complete Levitate / Snow Cloak

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 70 80 70 80 70 110 480
Complete 70 70 70 110 70 110 500

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Weather Ball 50 100% 10 If there be weather, this move has doubled power and the weather's type.
1 Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
1 Powder Snow 40 100% 25 Has a 10% chance to freeze the target.
1 Leer - 100% 30 Lowers the target's Defense by one stage.
6 Double Team - - 15 Raises the user's evasion by one stage.
9 Ice Shard 40 100% 30 Inflicts regular damage with no additional effect.
12 Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
15 Astonish 30 100% 15 Has a 30% chance to make the target flinch.
18 Draining Kiss 75 100% 10 Drains 50% of the damage inflicted to heal the user.
21 Wake-Up Slap 70 100% 10 If the target is asleep, has double power and wakes it up.
24 Will-O-Wisp - 85% 15 Burns the target.
27 Avalanche 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
30 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
32 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
34 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
38 Confuse Ray - 100% 10 Confuses the target.
42 Switcheroo - 100% 10 User and target swap items.
46 Hail - - 10 Changes the weather to a hailstorm for five turns.
50 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
54 Destiny Bond - - 5 If the user faints this turn, the target automatically will, too.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder 110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM34 Shock Wave 60 - 20 Never misses.
TM41 Torment - 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM49 Snatch - - 10 Steals the target's move, if it's self-targeted.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM61 Will-O-Wisp - 85% 15 Burns the target.
TM63 Embargo - 100% 15 Target cannot use held items.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM72 Avalanche 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM73 Thunder Wave - 90% 20 Paralyzes the target.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Spite - 100% 10 Lowers the PP of the target's last used move by 4.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
Move Tutor Trick - 100% 10 User and target swap items.

Wild Encounters

Route Method Level Chance
Acuity Lakefront Poké Radar Lv. 45 - 49 22%
Route 217 Poké Radar Lv. 44 - 48 22%
Snowpoint Temple 🌅 Morning Lv. 47 - 50 5%
Snowpoint Temple 🌞 Day Lv. 47 - 50 5%
Snowpoint Temple 🌙 Night Lv. 47 - 50 5%