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413 - Wormadam

Ability

Version Ability
Complete Battle Armor / Anticipation
Classic Anticipation / Anticipation

Plant Cloak

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
 

















Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 60 59 85 79 105 36 424
Complete 60 50 90 110 110 30 450

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Leaf Storm 130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
1 Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
1 Protect - - 10 Prevents any moves from hitting the user this turn.
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Bug Bite 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
1 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
20 Razor Leaf 55 95% 25 Has an increased chance for a critical hit.
23 Confusion 50 100% 25 Has a 10% chance to confuse the target.
26 Bug Buzz 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
29 Growth - - 20 Raises the user's Attack and Special Attack by one stage.
32 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
35 Psybeam 65 100% 20 Has a 10% chance to confuse the target.
38 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
41 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
44 Flail - 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
47 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
50 Leaf Storm 130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed 25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM19 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM48 Skill Swap - - 10 User and target swap abilities.
TM53 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM62 Bug Buzz 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Move Tutor Endeavor - 100% 5 Lowers the target's HP to equal the user's.
Move Tutor Seed Bomb 80 100% 15 Inflicts regular damage with no additional effect.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
Move Tutor Synthesis - - 5 Heals the user by half its max HP. Affected by weather.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Sandy Cloak

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

 
















 

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 60 79 105 59 85 36 424
Complete 60 50 110 110 90 30 450

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Fissure - 30% 5 Causes a one-hit KO.
1 Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
1 Protect - - 10 Prevents any moves from hitting the user this turn.
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Bug Bite 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
1 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
20 Rock Blast 25 90% 10 Hits 2-5 times in one turn.
23 Confusion 50 100% 25 Has a 10% chance to confuse the target.
26 Bug Buzz 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
29 Harden - - 30 Raises the user's Defense by one stage.
32 Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
35 Psybeam 65 100% 20 Has a 10% chance to confuse the target.
38 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
41 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
44 Flail - 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
47 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
50 Fissure - 30% 5 Causes a one-hit KO.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM48 Skill Swap - - 10 User and target swap abilities.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM62 Bug Buzz 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM76 Stealth Rock - - 20 Causes damage when opposing Pokémon switch in.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Move Tutor Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Move Tutor Endeavor - 100% 5 Lowers the target's HP to equal the user's.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Trash Cloak

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

















 

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 60 69 95 69 95 36 424
Complete 60 50 100 110 100 30 450

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Iron Head 80 100% 15 Has a 30% chance to make the target flinch.
1 Metal Burst - 100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
1 Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
1 Protect - - 10 Prevents any moves from hitting the user this turn.
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Bug Bite 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
1 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
20 Mirror Shot 65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
23 Confusion 50 100% 25 Has a 10% chance to confuse the target.
26 Bug Buzz 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
29 Metal Sound - 85% 40 Lowers the target's Special Defense by two stages.
32 Flash Cannon 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
35 Psybeam 65 100% 20 Has a 10% chance to confuse the target.
38 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
41 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
44 Flail - 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
47 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
50 Iron Head 80 100% 15 Has a 30% chance to make the target flinch.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM48 Skill Swap - - 10 User and target swap abilities.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM62 Bug Buzz 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM74 Gyro Ball - 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Stealth Rock - - 20 Causes damage when opposing Pokémon switch in.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Move Tutor Endeavor - 100% 5 Lowers the target's HP to equal the user's.
Move Tutor Gunk Shot 120 80% 5 Has a 30% chance to poison the target.
Move Tutor Iron Defense - - 15 Raises the user's Defense by two stages.
Move Tutor Iron Head 80 100% 15 Has a 30% chance to make the target flinch.
Move Tutor Magnet Rise - - 10 User is immune to Ground moves and effects for five turns.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wild Encounters

Route Method Level Chance
Fuego Ironworks Honey Tree Lv. 40 10%
Route 210 ~ South Honey Tree Lv. 29 10%
Route 218 Honey Tree Lv. 39 10%