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037 - Vulpix

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Drought / Flash Fire

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 38 41 40 50 65 65 299

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Ember 40 100% 25 Has a 10% chance to burn the target.
1 Tail Whip - 100% 30 Lowers the target's Defense by one stage.
4 Roar - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
7 Quick Attack 40 100% 30 Inflicts regular damage with no additional effect.
11 Confuse Ray - 100% 10 Confuses the target.
13 Fire Spin 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
15 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
17 Will-O-Wisp - 85% 15 Burns the target.
21 Feint Attack 60 - 20 Never misses.
23 Extrasensory 80 100% 20 Has a 10% chance to make the target flinch.
25 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
27 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
31 Dark Pulse 80 100% 15 Has a 20% chance to make the target flinch.
33 Hypnosis - 60% 20 Puts the target to sleep.
35 Heat Wave 95 90% 10 Has a 10% chance to burn the target.
37 Imprison - - 10 Prevents the target from using any moves that the user also knows.
41 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
43 Grudge - - 5 If the user faints this turn, the PP of the move that fainted it drops to 0.
45 Fire Blast 110 85% 5 Has a 10% chance to burn the target.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM05 Roar - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM35 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast 110 85% 5 Has a 10% chance to burn the target.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Overheat 130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM53 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM61 Will-O-Wisp - 85% 15 Burns the target.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse 80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Move Tutor Heat Wave 95 90% 10 Has a 10% chance to burn the target.
Move Tutor Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Spite - 100% 10 Lowers the PP of the target's last used move by 4.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.

Wild Encounters

Route Method Level Chance
Route 209 🌅 Morning Lv. 24 - 26 10%
Route 209 🌞 Day Lv. 24 - 26 10%
Route 209 🌙 Night Lv. 24 - 26 10%