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119 - Seaking

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Swift Swim / Water Veil

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 80 92 65 65 80 68 450
Complete 80 122 80 45 80 78 485

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
1 Peck 35 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip - 100% 30 Lowers the target's Defense by one stage.
1 Water Sport - - 15 Halves all Fire-type damage.
1 Quick Attack 40 100% 30 Inflicts regular damage with no additional effect.
4 Supersonic - 55% 20 Confuses the target.
7 Horn Attack 65 100% 25 Inflicts regular damage with no additional effect.
10 Flail - 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
13 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
16 Aqua Ring - - 20 Restores 1/16 of the user's max HP each turn.
19 Fury Attack 15 85% 20 Hits 2-5 times in one turn.
22 Waterfall 80 100% 15 Has a 20% chance to make the target flinch.
25 Agility - - 30 Raises the user's Speed by two stages.
28 Body Slam 85 100% 15 Has a 30% chance to paralyze the target.
31 Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
35 Knock Off 65 100% 20 Target drops its held item.
39 Drill Run 80 95% 10 Has an increased chance for a critical hit.
43 Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
47 Megahorn 120 85% 10 Inflicts regular damage with no additional effect.
51 Hydro Pump 110 80% 5 Inflicts regular damage with no additional effect.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Scald 80 100% 15 Has a 30% chance to burn the target. Does not thaw target.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall 80 100% 15 Has a 20% chance to make the target flinch.
Move Tutor Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
Move Tutor Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Move Tutor Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.

Wild Encounters

Route Method Level Chance
Route 204 ~ South Super Rod Lv. 50 30%
Route 208 Super Rod Lv. 50 30%
Route 209 Super Rod Lv. 50 35%
Route 212 ~ North Super Rod Lv. 50 35%
Route 214 Super Rod Lv. 50 35%
Route 229 Super Rod Lv. 50 35%