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376 - Metagross

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4


















 

Ability

Version Ability
Classic Clear Body / None
Complete Iron Fist / Clear Body

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 80 135 130 95 90 70 600

Catch Rate

Update Catch Rate
Old 3
New 45

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Magnet Rise - - 10 User is immune to Ground moves and effects for five turns.
1 Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
1 Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.
1 Take Down 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
1 Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.
1 Iron Head 80 100% 15 Has a 30% chance to make the target flinch.
1 Iron Defense - - 15 Raises the user's Defense by two stages.
1 Metal Claw 50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
1 Confusion 50 100% 25 Has a 10% chance to confuse the target.
23 Pursuit 40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
26 Bullet Punch 40 100% 30 Inflicts regular damage with no additional effect.
29 Miracle Eye - - 40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
32 Flash Cannon 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
35 Scary Face - 100% 10 Lowers the target's Speed by two stages.
38 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
41 Agility - - 30 Raises the user's Speed by two stages.
44 Meteor Mash 90 90% 10 Has a 20% chance to raise the user's Attack by one stage.
45 Hammer Arm 100 90% 10 Lowers user's Speed by one stage.
51 Iron Defense - - 15 Raises the user's Defense by two stages.
59 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM36 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM64 Explosion 250 100% 5 User faints.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish - - 20 Raises the user's Speed by two stages.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM74 Gyro Ball - 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Stealth Rock - - 20 Causes damage when opposing Pokémon switch in.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM02 Fly 1 100 100% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Iron Defense - - 15 Raises the user's Defense by two stages.
Move Tutor Iron Head 80 100% 15 Has a 30% chance to make the target flinch.
Move Tutor Magnet Rise - - 10 User is immune to Ground moves and effects for five turns.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.
Move Tutor Trick - 100% 10 User and target swap items.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.

  1. This move was previously unavailable to this Pokémon