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417 - Pachirisu

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Volt Absorb / Pickup

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 60 45 70 45 90 95 405
Complete 60 45 80 80 90 95 450

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Growl - 100% 40 Lowers the target's Attack by one stage.
1 Bide - - 10 User waits for two turns, then hits back for twice the damage it took.
5 Quick Attack 40 100% 30 Inflicts regular damage with no additional effect.
9 Charm - 100% 20 Lowers the target's Attack by two stages.
13 Spark 65 100% 20 Has a 30% chance to paralyze the target.
15 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
17 Charge Beam 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
19 Hyper Fang 80 90% 15 Has a 10% chance to make the target flinch.
23 Swift 60 - 20 Never misses.
25 Discharge 80 100% 15 Has a 30% chance to paralyze the target.
27 Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
29 Sweet Kiss - 75% 10 Confuses the target.
33 Thunder Wave - 90% 20 Paralyzes the target.
35 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
37 Fake Tears - 100% 20 Lowers the target's Special Defense by two stages.
39 Super Fang - 90% 10 Inflicts damage equal to half the target's HP.
43 Thunder 110 70% 10 Has a 30% chance to paralyze the target.
45 Last Resort 140 100% 5 Can only be used after all of the user's other moves have been used.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder 110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM34 Shock Wave 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave - 90% 20 Paralyzes the target.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U-turn 70 100% 20 User must switch out after attacking.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
Move Tutor Gunk Shot 120 80% 5 Has a 30% chance to poison the target.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Last Resort 140 100% 5 Can only be used after all of the user's other moves have been used.
Move Tutor Magnet Rise - - 10 User is immune to Ground moves and effects for five turns.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Seed Bomb 80 100% 15 Inflicts regular damage with no additional effect.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wild Encounters

Route Method Level Chance
Route 205 ~ South 🌅 Morning Lv. 11 - 13 10%
Route 205 ~ South 🌞 Day Lv. 11 - 13 10%
Route 205 ~ South 🌙 Night Lv. 11 - 13 10%
Valley Windworks 🌅 Morning Lv. 11 - 13 10%
Valley Windworks 🌞 Day Lv. 11 - 13 10%
Valley Windworks 🌙 Night Lv. 11 - 13 10%