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090 - Shellder

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Skill Link / Shell Armor

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 30 65 100 45 25 40 305

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Withdraw - - 40 Raises the user's Defense by one stage.
4 Water Gun 40 100% 25 Inflicts regular damage with no additional effect.
7 Supersonic - 55% 20 Confuses the target.
10 Clamp 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
13 Protect - - 10 Prevents any moves from hitting the user this turn.
15 Icicle Spear 25 100% 30 Hits 2-5 times in one turn.
17 Leer - 100% 30 Lowers the target's Defense by one stage.
19 Bubble Beam 75 100% 15 Has a 10% chance to lower the target's Speed by one stage.
23 Ice Shard 40 100% 30 Inflicts regular damage with no additional effect.
25 Aurora Beam 75 100% 15 Has a 10% chance to lower the target's Attack by one stage.
27 Whirlpool 35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
29 Iron Defense - - 15 Raises the user's Defense by two stages.
33 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
35 Aqua Ring - - 20 Restores 1/16 of the user's max HP each turn.
37 Hydro Pump 110 80% 5 Inflicts regular damage with no additional effect.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM64 Explosion 250 100% 5 User faints.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM72 Avalanche 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall 1 80 100% 15 Has a 20% chance to make the target flinch.
Move Tutor Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Iron Defense - - 15 Raises the user's Defense by two stages.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.

Wild Encounters

Route Method Level Chance
Fuego Ironworks Super Rod Lv. 50 5%
Route 205 ~ South Old Rod Lv. 10 30%
Route 205 ~ South Good Rod Lv. 25 30%
Valley Windworks Old Rod Lv. 10 30%
Valley Windworks Good Rod Lv. 25 30%

  1. This move was previously unavailable to this Pokémon