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338 - Solrock

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Levitate / None

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 90 95 85 55 65 70 460
Complete 90 100 85 55 65 70 465

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Harden - - 30 Raises the user's Defense by one stage.
1 Confusion 50 100% 25 Has a 10% chance to confuse the target.
1 Rock Throw 50 90% 15 Inflicts regular damage with no additional effect.
5 Fire Spin 35 85% 15 Prevents the target from fleeing and inflicts damage for 2-5 turns.
9 Rock Polish - - 20 Raises the user's Speed by two stages.
13 Psywave - 100% 15 Inflicts damage between 50% and 150% of the user's level.
17 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
21 Embargo - 100% 15 Target cannot use held items.
25 Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.
29 Cosmic Power - - 20 Raises the user's Defense and Special Defense by one stage.
33 Heal Block - 100% 15 Prevents target from restoring its HP for five turns.
37 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
41 Iron Head 80 100% 15 Has a 30% chance to make the target flinch.
45 Flare Blitz 120 100% 15 User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
49 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
53 Explosion 250 100% 5 User faints.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM04 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM35 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast 110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM48 Skill Swap - - 10 User and target swap abilities.
TM50 Overheat 130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM61 Will-O-Wisp - 85% 15 Burns the target.
TM63 Embargo - 100% 15 Target cannot use held items.
TM64 Explosion 250 100% 5 User faints.
TM67 Recycle - - 10 User recovers the item it last used up.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish - - 20 Raises the user's Speed by two stages.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM71 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball - 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM76 Stealth Rock - - 20 Causes damage when opposing Pokémon switch in.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room - - 5 For five turns, slower Pokémon will act before faster Pokémon.
Move Tutor Ancient Power 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Move Tutor Heat Wave 95 90% 10 Has a 10% chance to burn the target.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Iron Defense - - 15 Raises the user's Defense by two stages.
Move Tutor Iron Head 80 100% 15 Has a 30% chance to make the target flinch.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.

Wild Encounters

Route Method Level Chance
Mt. Coronet ~ 2F 🌅 Morning Lv. 49 - 51 5%
Mt. Coronet ~ 2F 🌞 Day Lv. 49 - 51 5%
Mt. Coronet ~ 2F 🌙 Night Lv. 49 - 51 5%
Mt. Coronet ~ 3F 🌅 Morning Lv. 49 - 51 5%
Mt. Coronet ~ 3F 🌞 Day Lv. 49 - 51 5%
Mt. Coronet ~ 3F 🌙 Night Lv. 49 - 51 5%
Mt. Coronet ~ 4F 🌅 Morning Lv. 50 - 52 5%
Mt. Coronet ~ 4F 🌞 Day Lv. 50 - 52 5%
Mt. Coronet ~ 4F 🌙 Night Lv. 50 - 52 5%
Mt. Coronet ~ 5F 🌅 Morning Lv. 51 - 53 5%
Mt. Coronet ~ 5F 🌞 Day Lv. 51 - 53 5%
Mt. Coronet ~ 5F 🌙 Night Lv. 51 - 53 5%
Mt. Coronet ~ 6F 🌅 Morning Lv. 51 - 53 5%
Mt. Coronet ~ 6F 🌞 Day Lv. 51 - 53 5%
Mt. Coronet ~ 6F 🌙 Night Lv. 51 - 53 5%
Mt. Coronet ~ 7F 🌅 Morning Lv. 51 - 53 5%
Mt. Coronet ~ 7F 🌞 Day Lv. 51 - 53 5%
Mt. Coronet ~ 7F 🌙 Night Lv. 51 - 53 5%
Mt. Coronet ~ B1F 🌅 Morning Lv. 18 - 20 5%
Mt. Coronet ~ B1F 🌞 Day Lv. 18 - 20 5%
Mt. Coronet ~ B1F 🌙 Night Lv. 18 - 20 5%
Mt. Coronet ~ Route 207 Entrance 🌅 Morning Lv. 22 - 23 5%
Mt. Coronet ~ Route 207 Entrance 🌞 Day Lv. 22 - 23 5%
Mt. Coronet ~ Route 207 Entrance 🌙 Night Lv. 22 - 23 5%
Mt. Coronet ~ Route 211 Entrance 🌅 Morning Lv. 16 - 18 5%
Mt. Coronet ~ Route 211 Entrance 🌞 Day Lv. 16 - 18 5%
Mt. Coronet ~ Route 211 Entrance 🌙 Night Lv. 16 - 18 5%
Mt. Coronet ~ Route 216 Entrance 🌅 Morning Lv. 18 -19 5%
Mt. Coronet ~ Route 216 Entrance 🌞 Day Lv. 18 -19 5%
Mt. Coronet ~ Route 216 Entrance 🌙 Night Lv. 18 -19 5%
Mt. Coronet ~ Tunnel to Route 211 Entrance 🌅 Morning Lv. 18 - 19 5%
Mt. Coronet ~ Tunnel to Route 211 Entrance 🌞 Day Lv. 18 - 19 5%
Mt. Coronet ~ Tunnel to Route 211 Entrance 🌙 Night Lv. 18 - 19 5%
Sendoff Spring 🌅 Morning Lv. 53 - 54 10%
Sendoff Spring 🌞 Day Lv. 53 - 54 10%
Sendoff Spring 🌙 Night Lv. 53 - 54 10%
Turnback Cave 🌅 Morning Lv. 65 - 66 10%
Turnback Cave 🌞 Day Lv. 65 - 66 10%
Turnback Cave 🌙 Night Lv. 65 - 66 10%