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299 - Nosepass

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Sturdy / Magnet Pull

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 30 45 135 45 90 30 375
Complete 30 35 135 55 90 30 375

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Harden - - 30 Raises the user's Defense by one stage.
4 Block - - 5 Prevents the target from leaving battle.
7 Rock Throw 50 90% 15 Inflicts regular damage with no additional effect.
10 Thunder Wave - 90% 20 Paralyzes the target.
13 Spark 65 100% 20 Has a 30% chance to paralyze the target.
16 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
19 Rest - - 10 User sleeps for two turns, completely healing itself.
22 Power Gem 80 100% 20 Inflicts regular damage with no additional effect.
25 Discharge 80 100% 15 Has a 30% chance to paralyze the target.
28 Rock Blast 25 90% 10 Hits 2-5 times in one turn.
31 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
34 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
37 Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
40 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
43 Lock-On - - 5 Ensures that the user's next move will hit the target.
43 Zap Cannon 120 50% 5 Has a 100% chance to paralyze the target.
46 Head Smash 1 150 80% 5 User receives 1/2 the damage inflicted in recoil.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder 110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM34 Shock Wave 60 - 20 Never misses.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment - 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM64 Explosion 250 100% 5 User faints.
TM69 Rock Polish - - 20 Raises the user's Speed by two stages.
TM71 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
TM73 Thunder Wave - 90% 20 Paralyzes the target.
TM76 Stealth Rock - - 20 Causes damage when opposing Pokémon switch in.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM85 Dazzling Gleam 80 100% 10 Inflicts regular damage with no additional effect.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Ancient Power 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Move Tutor Fire Punch 75 100% 15 Has a 10% chance to burn the target.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Iron Defense - - 15 Raises the user's Defense by two stages.
Move Tutor Magnet Rise - - 10 User is immune to Ground moves and effects for five turns.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.

Wild Encounters

Route Method Level Chance
Iron Island ~ Inside ~ 1F, B1F 🌅 Morning Lv. 41 - 43 10%
Iron Island ~ Inside ~ 1F, B1F 🌞 Day Lv. 41 - 43 10%
Iron Island ~ Inside ~ 1F, B1F 🌙 Night Lv. 41 - 43 10%
Iron Island ~ Inside ~ B2F, B3F 🌅 Morning Lv. 43 - 45 10%
Iron Island ~ Inside ~ B2F, B3F 🌞 Day Lv. 43 - 45 10%
Iron Island ~ Inside ~ B2F, B3F 🌙 Night Lv. 43 - 45 10%
Mt. Coronet ~ 2F 🌅 Morning Lv. 49 - 51 10%
Mt. Coronet ~ 2F 🌞 Day Lv. 49 - 51 10%
Mt. Coronet ~ 2F 🌙 Night Lv. 49 - 51 10%
Mt. Coronet ~ 3F 🌅 Morning Lv. 49 - 51 10%
Mt. Coronet ~ 3F 🌞 Day Lv. 49 - 51 10%
Mt. Coronet ~ 3F 🌙 Night Lv. 49 - 51 10%
Mt. Coronet ~ 4F 🌅 Morning Lv. 50 - 52 10%
Mt. Coronet ~ 4F 🌞 Day Lv. 50 - 52 10%
Mt. Coronet ~ 4F 🌙 Night Lv. 50 - 52 10%
Mt. Coronet ~ 5F 🌅 Morning Lv. 51 - 53 10%
Mt. Coronet ~ 5F 🌞 Day Lv. 51 - 53 10%
Mt. Coronet ~ 5F 🌙 Night Lv. 51 - 53 10%
Mt. Coronet ~ 6F 🌅 Morning Lv. 51 - 53 10%
Mt. Coronet ~ 6F 🌞 Day Lv. 51 - 53 10%
Mt. Coronet ~ 6F 🌙 Night Lv. 51 - 53 10%
Mt. Coronet ~ 7F 🌅 Morning Lv. 51 - 53 10%
Mt. Coronet ~ 7F 🌞 Day Lv. 51 - 53 10%
Mt. Coronet ~ 7F 🌙 Night Lv. 51 - 53 10%
Mt. Coronet ~ B1F 🌅 Morning Lv. 18 - 20 10%
Mt. Coronet ~ B1F 🌞 Day Lv. 18 - 20 10%
Mt. Coronet ~ B1F 🌙 Night Lv. 18 - 20 10%
Mt. Coronet ~ Route 207 Entrance 🌅 Morning Lv. 22 - 23 10%
Mt. Coronet ~ Route 207 Entrance 🌞 Day Lv. 22 - 23 10%
Mt. Coronet ~ Route 207 Entrance 🌙 Night Lv. 22 - 23 10%
Mt. Coronet ~ Route 211 Entrance 🌅 Morning Lv. 16 - 18 10%
Mt. Coronet ~ Route 211 Entrance 🌞 Day Lv. 16 - 18 10%
Mt. Coronet ~ Route 211 Entrance 🌙 Night Lv. 16 - 18 10%
Mt. Coronet ~ Route 216 Entrance 🌅 Morning Lv. 18 -19 10%
Mt. Coronet ~ Route 216 Entrance 🌞 Day Lv. 18 -19 10%
Mt. Coronet ~ Route 216 Entrance 🌙 Night Lv. 18 -19 10%
Mt. Coronet ~ Tunnel to Route 211 Entrance 🌅 Morning Lv. 18 - 19 10%
Mt. Coronet ~ Tunnel to Route 211 Entrance 🌞 Day Lv. 18 - 19 10%
Mt. Coronet ~ Tunnel to Route 211 Entrance 🌙 Night Lv. 18 - 19 10%

  1. This move was previously unavailable to this Pokémon