Skip to content

222 - Corsola

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
 

















Ability

Version Ability
All Hustle / Natural Cure

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 65 55 95 65 95 35 410
Complete 65 45 115 90 115 35 465

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Harden - - 30 Raises the user's Defense by one stage.
1 Bubble 40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
4 Spike Cannon 20 100% 15 Hits 2-5 times in one turn.
7 Recover - - 10 Heals the user by half its max HP.
10 Refresh - - 20 Cleanses the user of a burn, paralysis, or poison.
13 Ancient Power 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
16 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
19 Icicle Spear 25 100% 30 Hits 2-5 times in one turn.
22 Lucky Chant - - 30 Prevents the target from scoring critical hits for five turns.
25 Bubble Beam 75 100% 15 Has a 10% chance to lower the target's Speed by one stage.
28 Iron Defense - - 15 Raises the user's Defense by two stages.
28 Amnesia - - 20 Raises the user's Special Defense by two stages.
31 Power Gem 80 100% 20 Inflicts regular damage with no additional effect.
34 Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
37 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
40 Rock Blast 25 90% 10 Hits 2-5 times in one turn.
43 Aqua Ring - - 20 Restores 1/16 of the user's max HP each turn.
46 Mirror Coat - 100% 20 Inflicts twice the damage the user received from the last special hit it took.
49 Flail - 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Scald 80 100% 15 Has a 30% chance to burn the target. Does not thaw target.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM64 Explosion 250 100% 5 User faints.
TM69 Rock Polish - - 20 Raises the user's Speed by two stages.
TM71 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
TM76 Stealth Rock - - 20 Causes damage when opposing Pokémon switch in.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Ancient Power 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Move Tutor Endeavor - 100% 5 Lowers the target's HP to equal the user's.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Iron Defense - - 15 Raises the user's Defense by two stages.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.

Wild Encounters

Route Method Level Chance
Pokémon League Old Rod Lv. 10 10%
Pokémon League Good Rod Lv. 25 10%
Pokémon League Super Rod Lv. 50 10%
Route 220 Old Rod Lv. 10 10%
Route 220 Good Rod Lv. 25 10%
Route 220 Super Rod Lv. 50 10%
Route 224 Old Rod Lv. 10 10%
Route 224 Good Rod Lv. 25 10%
Route 224 Super Rod Lv. 50 10%
Route 230 Old Rod Lv. 10 30%
Route 230 Good Rod Lv. 25 30%
Route 230 Super Rod Lv. 50 30%