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154 - Meganium

Type

Version Type
Classic
Complete

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

 
















Ability

Version Ability
Complete Serene Grace / Overgrow
Classic Overgrow / Leaf Guard

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 80 82 100 83 100 80 525
Complete 80 82 100 93 100 80 535

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Earth Power 1 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Growl - 100% 40 Lowers the target's Attack by one stage.
1 Natural Gift - 100% 15 Power and type depend on the held berry.
5 Razor Leaf 55 95% 25 Has an increased chance for a critical hit.
8 Poison Powder - 75% 35 Poisons the target.
11 Synthesis - - 5 Heals the user by half its max HP. Affected by weather.
14 Magical Leaf 60 - 20 Never misses.
16 Grass Whistle - 55% 15 Puts the target to sleep.
18 Reflect - - 20 Reduces damage from physical attacks by half.
18 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
22 Draining Kiss 1 75 100% 10 Drains 50% of the damage inflicted to heal the user.
26 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
30 Sweet Scent - 100% 20 Lowers the target's evasion by one stage.
32 Petal Dance 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
35 Body Slam 85 100% 15 Has a 30% chance to paralyze the target.
40 Moonblast 1 95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
45 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
50 Aromatherapy - - 5 Cures the entire party of major status effects.
55 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
60 Leaf Storm 130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed 25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM53 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM85 Dazzling Gleam 1 80 100% 10 Inflicts regular damage with no additional effect.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb 80 95% 10 Has a 20% chance to confuse the target.
Move Tutor Ancient Power 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Frenzy Plant 150 90% 5 User foregoes its next turn to recharge.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Outrage 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Move Tutor Seed Bomb 80 100% 15 Inflicts regular damage with no additional effect.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Synthesis - - 5 Heals the user by half its max HP. Affected by weather.

  1. This move was previously unavailable to this Pokémon