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195 - Quagsire

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

 















 

Ability

Version Ability
All Water Absorb / Unaware

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 95 85 85 65 65 35 430
Complete 95 95 95 65 65 35 450

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Water Gun 40 100% 25 Inflicts regular damage with no additional effect.
1 Tail Whip - 100% 30 Lowers the target's Defense by one stage.
1 Mud Sport - - 15 Halves all Electric-type damage.
7 Mud Shot 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
10 Slam 80 75% 20 Inflicts regular damage with no additional effect.
13 Double Kick 30 100% 30 Hits twice in one turn.
15 Mud Bomb 65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
17 Curse - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
19 Amnesia - - 20 Raises the user's Special Defense by two stages.
23 Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
27 Yawn - - 10 Target sleeps at the end of the next turn.
31 Body Slam 85 100% 15 Has a 30% chance to paralyze the target.
35 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
39 Counter - 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
43 Rain Dance - - 5 Changes the weather to rain for five turns.
47 Muddy Water 90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
51 Mist - - 30 Protects the user's stats from being changed by enemy moves.
51 Haze - - 30 Resets all Pokémon's stats, accuracy, and evasion.
55 Recover - - 10 Heals the user by half its max HP.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM36 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM52 Focus Blast 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM55 Scald 80 100% 15 Has a 30% chance to burn the target. Does not thaw target.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM71 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall 80 100% 15 Has a 20% chance to make the target flinch.
Move Tutor Ancient Power 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
Move Tutor Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Move Tutor Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Wild Encounters

Route Method Level Chance
Great Marsh ~ Area 1/2 🌅 Morning Lv. 33 - 36 20%
Great Marsh ~ Area 1/2 🌞 Day Lv. 33 - 36 20%
Great Marsh ~ Area 1/2 🌙 Night Lv. 33 - 36 20%
Great Marsh ~ Area 1/2 🌊 Surf Lv. 20 - 40 10%
Great Marsh ~ Area 3/4 🌊 Surf Lv. 20 - 40 10%
Great Marsh ~ Area 5/6 🌊 Surf Lv. 20 - 40 10%
Ravaged Path 🌊 Surf Lv. 20 - 40 10%
Route 212 ~ South 🌊 Surf Lv. 20 - 40 5%