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237 - Hitmontop

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Technician / Intimidate

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 50 95 95 35 110 70 455

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Revenge 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
1 Rapid Spin 50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
1 Focus Energy - - 30 Increases the user's chance to score a critical hit.
20 Rolling Kick 60 85% 15 Has a 30% chance to make the target flinch.
21 Agility - - 30 Raises the user's Speed by two stages.
23 Pursuit 40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
25 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
27 Quick Attack 40 100% 30 Inflicts regular damage with no additional effect.
29 Triple Kick 10 90% 10 Hits three times, increasing power by 100% with each successful hit.
31 Feint 30 100% 10 Hits through Protect and Detect.
33 Detect - - 5 Prevents any moves from hitting the user this turn.
35 Close Combat 120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
37 Counter - 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
39 Drill Run 80 95% 10 Has an increased chance for a critical hit.
41 Bullet Punch 40 100% 30 Inflicts regular damage with no additional effect.
43 Endeavor - 100% 5 Lowers the target's HP to equal the user's.
45 High Jump Kick 130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up - - 20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM52 Focus Blast 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM71 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
TM74 Gyro Ball - 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Endeavor - 100% 5 Lowers the target's HP to equal the user's.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Move Tutor Vacuum Wave 40 100% 30 Inflicts regular damage with no additional effect.