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328 - Trapinch

Type

Version Type
Classic
Complete

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

 
















 

Ability

Version Ability
All Hyper Cutter / Arena Trap
(No change here, but the ability slot is important for its evolutions in the Complete version.)

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 45 100 45 45 45 10 290
Complete 55 100 45 45 45 10 300

Evolution

Now evolves into Vibrava at Level 30.

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Bite 60 100% 25 Has a 30% chance to make the target flinch.
1 Sand Attack - 100% 15 Lowers the target's accuracy by one stage.
1 Bug Bite 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
1 Bide - - 10 User waits for two turns, then hits back for twice the damage it took.
1 Feint Attack 60 - 20 Never misses.
7 Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
11 Bulldoze 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
15 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
19 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
23 Crunch 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
27 Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
31 Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
35 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
39 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
43 Feint 30 100% 10 Hits through Protect and Detect.
47 Superpower 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
51 Fissure - 30% 5 Causes a one-hit KO.
55 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Superpower 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.

Wild Encounters

Route Method Level Chance
Maniac Tunnel 🌅 Morning Lv. 28 - 32 15%
Maniac Tunnel 🌞 Day Lv. 28 - 32 15%
Maniac Tunnel 🌙 Night Lv. 28 - 32 15%
Oreburgh Mine ~ 1F 🌅 Morning Lv. 9 - 10 10%
Oreburgh Mine ~ 1F 🌞 Day Lv. 9 - 10 10%
Oreburgh Mine ~ 1F 🌙 Night Lv. 9 - 10 10%
Oreburgh Mine ~ B1F 🌅 Morning Lv. 10 - 11 10%
Oreburgh Mine ~ B1F 🌞 Day Lv. 10 - 11 10%
Oreburgh Mine ~ B1F 🌙 Night Lv. 10 - 11 10%