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106 - Hitmonlee

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Reckless / Limber

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 50 120 53 35 110 87 455

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Revenge 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
1 Low Kick - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
1 Focus Energy - - 30 Increases the user's chance to score a critical hit.
20 Double Kick 30 100% 30 Hits twice in one turn.
21 Meditate - - 40 Raises the user's Attack by one stage.
23 Rolling Kick 60 85% 15 Has a 30% chance to make the target flinch.
25 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
27 Jump Kick 100 95% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
29 High Jump Kick 130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
31 Feint 30 100% 10 Hits through Protect and Detect.
33 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
35 Close Combat 120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
37 Foresight - - 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
39 Mega Kick 120 75% 5 Inflicts regular damage with no additional effect.
41 Mind Reader - - 5 Ensures that the user's next move will hit the target.
43 Blaze Kick 90 100% 10 Has an increased chance for a critical hit and a 10% chance to burn the target.
45 Reversal - 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up - - 20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM52 Focus Blast 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM71 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb 80 95% 10 Has a 20% chance to confuse the target.
Move Tutor Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
Move Tutor Superpower 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Move Tutor Vacuum Wave 40 100% 30 Inflicts regular damage with no additional effect.