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024 - Arbok

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Intimidate / Shed Skin

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 60 95 69 65 79 80 448
Complete 60 110 70 55 80 80 455

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Ice Fang 65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Fire Fang 65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
1 Thunder Fang 65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Wrap 15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Leer - 100% 30 Lowers the target's Defense by one stage.
4 Poison Sting 15 100% 35 Has a 30% chance to poison the target.
7 Bite 60 100% 25 Has a 30% chance to make the target flinch.
10 Acid 40 100% 30 Has a 10% chance to lower the target's Special Defense by one stage.
13 Glare - 100% 30 Paralyzes the target.
16 Poison Fang 65 95% 15 Has a 50% chance to badly poison the target.
19 Mud Bomb 65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
22 Crunch 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
23 Screech - 85% 40 Lowers the target's Defense by two stages.
27 Stockpile - - 20 Stores energy up to three times for use with Spit Up and Swallow.
27 Swallow - - 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
27 Spit Up - 100% 10 Power is 100 times the amount of energy Stockpiled.
31 Poison Tail 90 100% 15 Has an increased chance for a critical hit and a 10% chance to poison the target.
35 Gastro Acid - 100% 10 Nullifies target's ability until it leaves battle.
39 Haze - - 30 Resets all Pokémon's stats, accuracy, and evasion.
43 Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
47 Gunk Shot 120 80% 5 Has a 30% chance to poison the target.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM19 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM36 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment - 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM49 Snatch - - 10 Steals the target's move, if it's self-targeted.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse 80 100% 15 Has a 20% chance to make the target flinch.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
Move Tutor Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
Move Tutor Gastro Acid - 100% 10 Nullifies target's ability until it leaves battle.
Move Tutor Gunk Shot 120 80% 5 Has a 30% chance to poison the target.
Move Tutor Seed Bomb 80 100% 15 Inflicts regular damage with no additional effect.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Spite - 100% 10 Lowers the PP of the target's last used move by 4.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.

Wild Encounters

Route Method Level Chance
Route 212 ~ South 🌅 Morning Lv. 33 - 36 5%
Route 212 ~ South 🌞 Day Lv. 33 - 36 5%
Route 212 ~ South 🌙 Night Lv. 33 - 36 5%
Route 226 🌅 Morning Lv. 65 - 67 15%
Route 226 🌞 Day Lv. 65 - 67 15%
Route 226 🌙 Night Lv. 65 - 67 15%