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330 - Flygon

Type

Version Type
Classic
Complete

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
 

















 

Ability

Version Ability
Classic Levitate / Levitate
Complete Compound Eyes / Levitate

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 80 100 80 80 80 100 520
Complete 90 110 85 130 85 100 600

EVs (Complete)

Update EVs
Old 1 Atk, 2 Spd
New 3 SAtk

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Dragon Dance - - 20 Raises the user's Attack and Speed by one stage.
1 Sand Attack - 100% 15 Lowers the target's accuracy by one stage.
1 Sonic Boom - 90% 20 Inflicts 20 points of damage.
1 Bide - - 10 User waits for two turns, then hits back for twice the damage it took.
1 Feint Attack 60 - 20 Never misses.
7 Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
11 Bulldoze 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
15 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
19 Supersonic - 55% 20 Confuses the target.
23 Screech - 85% 40 Lowers the target's Defense by two stages.
27 Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
30 Dragon Breath 60 100% 20 Has a 30% chance to paralyze the target.
31 Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
35 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
39 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
43 Bug Buzz 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
45 Dragon Claw 80 100% 15 Inflicts regular damage with no additional effect.
47 Outrage 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
51 Dragon Pulse 85 100% 10 Inflicts regular damage with no additional effect.
55 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
59 Dragon Rush 100 75% 10 Has a 20% chance to make the target flinch.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM02 Dragon Claw 80 100% 15 Inflicts regular damage with no additional effect.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM35 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast 110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Steel Wing 70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM51 Roost - - 10 Heals the user by half its max HP.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM59 Dragon Pulse 85 100% 10 Inflicts regular damage with no additional effect.
TM62 Bug Buzz 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Hurricane 1 110 70% 10 Inflicts regular damage with no additional effect.
TM89 U-turn 70 100% 20 User must switch out after attacking.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM02 Fly 100 100% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM05 Defog - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Air Cutter 60 95% 25 Has an increased chance for a critical hit.
Move Tutor Draco Meteor 130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Move Tutor Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Move Tutor Fire Punch 75 100% 15 Has a 10% chance to burn the target.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Heat Wave 95 90% 10 Has a 10% chance to burn the target.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Outrage 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Superpower 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

  1. This move was previously unavailable to this Pokémon