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316 - Gulpin

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Liquid Ooze / Sticky Hold

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 70 43 53 43 53 40 302

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Pound 40 100% 35 Inflicts regular damage with no additional effect.
5 Yawn - - 10 Target sleeps at the end of the next turn.
8 Smog 30 70% 20 Has a 40% chance to poison the target.
11 Poison Gas - 90% 40 Poisons the target.
14 Amnesia - - 20 Raises the user's Special Defense by two stages.
17 Sludge 75 100% 15 Has a 30% chance to poison the target.
20 Encore - 100% 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
23 Pain Split - - 20 Sets the user's and targets's HP to the average of their current HP.
26 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
29 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
32 Stockpile - - 20 Stores energy up to three times for use with Spit Up and Swallow.
32 Spit Up - 100% 10 Power is 100 times the amount of energy Stockpiled.
32 Swallow - - 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
35 Gastro Acid - 100% 10 Nullifies target's ability until it leaves battle.
38 Destiny Bond - - 5 If the user faints this turn, the target automatically will, too.
41 Wring Out - 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
44 Gunk Shot 120 80% 5 Has a 30% chance to poison the target.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed 25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM19 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM34 Shock Wave 60 - 20 Never misses.
TM36 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM49 Snatch - - 10 Steals the target's move, if it's self-targeted.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM64 Explosion 250 100% 5 User faints.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Fire Punch 75 100% 15 Has a 10% chance to burn the target.
Move Tutor Gastro Acid - 100% 10 Nullifies target's ability until it leaves battle.
Move Tutor Gunk Shot 120 80% 5 Has a 30% chance to poison the target.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Seed Bomb 80 100% 15 Inflicts regular damage with no additional effect.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.

Wild Encounters

Route Method Level Chance
Great Marsh ~ Area 5/6 🌅 Morning Lv. 33 - 36 20%
Great Marsh ~ Area 5/6 🌞 Day Lv. 33 - 36 20%
Great Marsh ~ Area 5/6 🌙 Night Lv. 33 - 36 20%