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336 - Seviper

Type

Version Type
Classic
Complete

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

 
















 

Ability

Version Ability
All Shed Skin / Infiltrator

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 73 100 60 100 60 65 458
Complete 75 115 60 80 60 75 465

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Wrap 15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
4 Bite 60 100% 25 Has a 30% chance to make the target flinch.
7 Lick 30 100% 30 Has a 30% chance to paralyze the target.
10 Poison Fang 65 95% 15 Has a 50% chance to badly poison the target.
13 Feint 30 100% 10 Hits through Protect and Detect.
16 Screech - 85% 40 Lowers the target's Defense by two stages.
19 Glare - 100% 30 Paralyzes the target.
22 Poison Tail 90 100% 15 Has an increased chance for a critical hit and a 10% chance to poison the target.
25 Night Slash 70 100% 15 Has an increased chance for a critical hit.
28 Gastro Acid - 100% 10 Nullifies target's ability until it leaves battle.
31 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
34 Crunch 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
37 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
40 Haze - - 30 Resets all Pokémon's stats, accuracy, and evasion.
43 Swords Dance - - 20 Raises the user's Attack by two stages.
46 Gunk Shot 1 120 80% 5 Has a 30% chance to poison the target.
49 Wring Out - 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM19 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM35 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM49 Snatch - - 10 Steals the target's move, if it's self-targeted.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse 80 100% 15 Has a 20% chance to make the target flinch.
TM81 X-Scissor 80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Gastro Acid - 100% 10 Nullifies target's ability until it leaves battle.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
Move Tutor Swift 60 - 20 Never misses.

Wild Encounters

Route Method Level Chance
Route 208 🌅 Morning Lv. 23 - 24 10%
Route 208 🌞 Day Lv. 23 - 24 10%
Route 208 🌙 Night Lv. 23 - 24 10%
Route 210 ~ North 🌅 Morning Lv. 34 - 38 10%
Route 210 ~ North 🌞 Day Lv. 34 - 38 10%
Route 210 ~ North 🌙 Night Lv. 34 - 38 10%
Route 230 🌅 Morning Lv. 65 - 67 10%
Route 230 🌞 Day Lv. 65 - 67 10%
Route 230 🌙 Night Lv. 65 - 67 10%

  1. This move was previously unavailable to this Pokémon