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454 - Toxicroak

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
 

















Ability

Version Ability
All Dry Skin / Anticipation

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 83 106 65 86 65 85 490

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Vacuum Wave 40 100% 30 Inflicts regular damage with no additional effect.
1 Astonish 30 100% 15 Has a 30% chance to make the target flinch.
1 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
1 Fake Out 40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
4 Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
7 Poison Sting 15 100% 35 Has a 30% chance to poison the target.
10 Torment - 100% 15 Prevents the target from using the same move twice in a row.
13 Pursuit 40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
16 Feint Attack 60 - 20 Never misses.
19 Revenge 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
22 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
25 Mud Bomb 65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
28 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
31 Drain Punch 75 100% 10 Drains half the damage inflicted to heal the user.
35 Nasty Plot - - 20 Raises the user's Special Attack by two stages.
39 Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
43 Cross Chop 100 80% 5 Has an increased chance for a critical hit.
47 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
51 Flatter - 100% 15 Raises the target's Special Attack by one stage and confuses the target.
55 Gunk Shot 120 80% 5 Has a 30% chance to poison the target.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up - - 20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM36 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment - 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM49 Snatch - - 10 Steals the target's move, if it's self-targeted.
TM52 Focus Blast 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM60 Drain Punch 75 100% 10 Drains half the damage inflicted to heal the user.
TM63 Embargo - 100% 15 Target cannot use held items.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse 80 100% 15 Has a 20% chance to make the target flinch.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM81 X-Scissor 80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb 80 95% 10 Has a 20% chance to confuse the target.
Move Tutor Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Gunk Shot 120 80% 5 Has a 30% chance to poison the target.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Spite - 100% 10 Lowers the PP of the target's last used move by 4.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
Move Tutor Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.
Move Tutor Vacuum Wave 40 100% 30 Inflicts regular damage with no additional effect.

Wild Encounters

Route Method Level Chance
Great Marsh ~ Area 3/4 🌅 Morning Lv. 33 - 36 10%
Great Marsh ~ Area 3/4 🌞 Day Lv. 33 - 36 10%
Great Marsh ~ Area 3/4 🌙 Night Lv. 33 - 36 10%
Route 212 ~ South 🌅 Morning Lv. 33 - 36 5%
Route 212 ~ South 🌞 Day Lv. 33 - 36 5%
Route 212 ~ South 🌙 Night Lv. 33 - 36 5%