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019 - Rattata

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

   
















 

Ability

Version Ability
All Hustle / Guts

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 30 56 35 25 35 72 253

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip - 100% 30 Lowers the target's Defense by one stage.
1 Quick Attack 40 100% 30 Inflicts regular damage with no additional effect.
7 Bite 60 100% 25 Has a 30% chance to make the target flinch.
10 Focus Energy - - 30 Increases the user's chance to score a critical hit.
13 Pursuit 40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
16 Hyper Fang 80 90% 15 Has a 10% chance to make the target flinch.
19 Assurance 60 100% 10 Power is doubled if the target has already received damage this turn.
22 Super Fang - 90% 10 Inflicts damage equal to half the target's HP.
25 Crunch 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
28 Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
31 Flame Wheel 75 100% 15 Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
34 Double-Edge 120 100% 15 User receives 1/3 the damage inflicted in recoil.
37 Reversal - 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
40 Endeavor - 100% 5 Lowers the target's HP to equal the user's.
43 Last Resort 140 100% 5 Can only be used after all of the user's other moves have been used.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder 110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM34 Shock Wave 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM57 Wild Charge 100 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM73 Thunder Wave - 90% 20 Paralyzes the target.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U-turn 70 100% 20 User must switch out after attacking.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Endeavor - 100% 5 Lowers the target's HP to equal the user's.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Last Resort 140 100% 5 Can only be used after all of the user's other moves have been used.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.

Wild Encounters

Route Method Level Chance
Old Chateau (All Rooms) 🌅 Morning Lv. 15 - 18 30%
Old Chateau (All Rooms) 🌞 Day Lv. 15 - 18 30%
Old Chateau (All Rooms) 🌙 Night Lv. 15 - 18 30%
Route 202 🌅 Morning Lv. 5 - 6 10%
Route 202 🌞 Day Lv. 5 - 6 10%
Route 202 🌙 Night Lv. 5 - 6 10%