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350 - Milotic

Type

Version Type
Classic
Complete

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

 
















 

Ability

Version Ability
All Marvel Scale / Cute Charm

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 95 60 79 100 125 81 540

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Wrap 15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
1 Water Gun 40 100% 25 Inflicts regular damage with no additional effect.
1 Water Sport - - 15 Halves all Fire-type damage.
5 Refresh - - 20 Cleanses the user of a burn, paralysis, or poison.
7 Tickle - 100% 20 Lowers the target's Attack and Defense by one stage.
9 Disarming Voice 50 - 15 Never misses.
11 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
13 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
15 Aqua Ring - - 20 Restores 1/16 of the user's max HP each turn.
18 Confuse Ray - 100% 10 Confuses the target.
21 Dragon Breath 60 100% 20 Has a 30% chance to paralyze the target.
24 Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
27 Recover - - 10 Heals the user by half its max HP.
30 Hypnosis - 60% 20 Puts the target to sleep.
33 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
36 Moonblast 1 95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
39 Dragon Pulse 85 100% 10 Inflicts regular damage with no additional effect.
42 Rain Dance - - 5 Changes the weather to rain for five turns.
45 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
48 Mirror Coat - 100% 20 Inflicts twice the damage the user received from the last special hit it took.
51 Hydro Pump 110 80% 5 Inflicts regular damage with no additional effect.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Scald 80 100% 15 Has a 30% chance to burn the target. Does not thaw target.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM59 Dragon Pulse 85 100% 10 Inflicts regular damage with no additional effect.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM72 Avalanche 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM85 Dazzling Gleam 1 80 100% 10 Inflicts regular damage with no additional effect.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall 80 100% 15 Has a 20% chance to make the target flinch.
Move Tutor Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
Move Tutor Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Iron Head 80 100% 15 Has a 30% chance to make the target flinch.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.

  1. This move was previously unavailable to this Pokémon