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178 - Xatu

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4


















 

Ability

Version Ability
All Synchronize / Early Bird

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 65 75 70 95 70 95 470

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Tailwind - - 15 For three turns, friendly Pokémon have doubled Speed.
1 Peck 35 100% 35 Inflicts regular damage with no additional effect.
1 Leer - 100% 30 Lowers the target's Defense by one stage.
6 Night Shade - 100% 15 Inflicts damage equal to the user's level.
9 Teleport - - 20 Immediately ends wild battles. No effect otherwise.
11 Lucky Chant - - 30 Prevents the target from scoring critical hits for five turns.
14 Confusion 1 50 100% 25 Has a 10% chance to confuse the target.
17 Air Cutter 60 95% 25 Has an increased chance for a critical hit.
19 Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
22 Confuse Ray - 100% 10 Confuses the target.
25 Air Slash 75 95% 15 Has a 30% chance to make the target flinch.
26 Wish - - 10 User will recover half its max HP at the end of the next turn.
30 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
34 Miracle Eye - - 40 Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it's Dark.
38 Psycho Shift - 100% 10 Transfers the user's major status effect to the target.
42 Future Sight 120 100% 10 Hits the target two turns later.
46 Power Swap - - 10 User swaps Attack and Special Attack changes with the target.
46 Guard Swap - - 10 User swaps Defense and Special Defense changes with the target.
50 Me First - - 20 Uses the target's move against it before it attacks, with power increased by half.
54 Hurricane 1 110 70% 10 Inflicts regular damage with no additional effect.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM04 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM19 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM47 Steel Wing 70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM48 Skill Swap - - 10 User and target swap abilities.
TM51 Roost - - 10 Heals the user by half its max HP.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave - 90% 20 Paralyzes the target.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM85 Dazzling Gleam 80 100% 10 Inflicts regular damage with no additional effect.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Hurricane 1 110 70% 10 Inflicts regular damage with no additional effect.
TM89 U-turn 70 100% 20 User must switch out after attacking.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room - - 5 For five turns, slower Pokémon will act before faster Pokémon.
HM02 Fly 100 100% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM05 Defog - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Move Tutor Air Cutter 60 95% 25 Has an increased chance for a critical hit.
Move Tutor Heat Wave 95 90% 10 Has a 10% chance to burn the target.
Move Tutor Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Trick - 100% 10 User and target swap items.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.

Wild Encounters

Route Method Level Chance
Route 224 🌅 Morning Lv. 59 10%
Route 224 🌞 Day Lv. 59 10%
Route 224 🌙 Night Lv. 59 10%

  1. This move was previously unavailable to this Pokémon