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196 - Espeon

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Synchronize / Magic Bounce

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 65 65 60 130 95 110 525

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Helping Hand - - 20 Ally's next move inflicts half more damage.
1 Growl - 100% 40 Lowers the target's Attack by one stage.
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip - 100% 30 Lowers the target's Defense by one stage.
1 Bite 60 100% 25 Has a 30% chance to make the target flinch.
1 Confusion 50 100% 25 Has a 10% chance to confuse the target.
7 Sand Attack - 100% 15 Lowers the target's accuracy by one stage.
10 Quick Attack 40 100% 30 Inflicts regular damage with no additional effect.
13 Psych Up - - 10 Discards the user's stat changes and copies the target's.
16 Psybeam 65 100% 20 Has a 10% chance to confuse the target.
19 Swift 60 - 20 Never misses.
22 Future Sight 120 100% 10 Hits the target two turns later.
25 Extrasensory 1 80 100% 20 Has a 10% chance to make the target flinch.
28 Power Gem 1 80 100% 20 Inflicts regular damage with no additional effect.
31 Morning Sun - - 5 Heals the user by half its max HP. Affected by weather.
34 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
37 Aura Sphere 1 80 - 20 Never misses.
40 Last Resort 140 100% 5 Can only be used after all of the user's other moves have been used.
43 Power Swap - - 10 User swaps Attack and Special Attack changes with the target.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM04 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Skill Swap - - 10 User and target swap abilities.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Hyper Voice 90 100% 10 Inflicts regular damage with no additional effect.
TM85 Dazzling Gleam 80 100% 10 Inflicts regular damage with no additional effect.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room - - 5 For five turns, slower Pokémon will act before faster Pokémon.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Last Resort 140 100% 5 Can only be used after all of the user's other moves have been used.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Trick - 100% 10 User and target swap items.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.

  1. This move was previously unavailable to this Pokémon