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323 - Camerupt

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

 
















Ability

Version Ability
All Solid Rock / Magma Armor

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 70 100 70 105 75 40 460

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Growl - 100% 40 Lowers the target's Attack by one stage.
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
7 Ember 40 100% 25 Has a 10% chance to burn the target.
10 Focus Energy - - 30 Increases the user's chance to score a critical hit.
13 Magnitude - 100% 30 Power varies randomly from 10 to 150.
16 Ancient Power 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
19 Amnesia - - 20 Raises the user's Special Defense by two stages.
22 Lava Plume 80 100% 15 Has a 30% chance to burn the target.
25 Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
28 Curse - - 10 Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
31 Take Down 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
33 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
35 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
39 Yawn - - 10 Target sleeps at the end of the next turn.
43 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
47 Double-Edge 120 100% 15 User receives 1/3 the damage inflicted in recoil.
51 Eruption 150 100% 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
55 Fissure - 30% 5 Causes a one-hit KO.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM05 Roar - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM35 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast 110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM50 Overheat 130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM61 Will-O-Wisp - 85% 15 Burns the target.
TM64 Explosion 250 100% 5 User faints.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM69 Rock Polish - - 20 Raises the user's Speed by two stages.
TM71 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
TM76 Stealth Rock - - 20 Causes damage when opposing Pokémon switch in.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Move Tutor Heat Wave 95 90% 10 Has a 10% chance to burn the target.
Move Tutor Iron Head 80 100% 15 Has a 30% chance to make the target flinch.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Wild Encounters

Route Method Level Chance
Route 227 🌅 Morning Lv. 65 - 67 20%
Route 227 🌞 Day Lv. 65 - 67 20%
Route 227 🌙 Night Lv. 65 - 67 20%
Stark Mountain (Outside) 🌅 Morning Lv. 66 - 68 10%
Stark Mountain (Outside) 🌞 Day Lv. 66 - 68 10%
Stark Mountain (Outside) 🌙 Night Lv. 66 - 68 10%