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426 - Drifblim

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4


















 

Ability

Version Ability
All Unburden / Aftermath

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 150 80 44 90 54 80 498

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Destiny Bond - - 5 If the user faints this turn, the target automatically will, too.
1 Astonish 30 100% 15 Has a 30% chance to make the target flinch.
4 Minimize - - 10 Raises the user's evasion by two stages.
7 Gust 40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
10 Focus Energy - - 30 Increases the user's chance to score a critical hit.
13 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
16 Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
19 Air Cutter 60 95% 25 Has an increased chance for a critical hit.
22 Stockpile - - 20 Stores energy up to three times for use with Spit Up and Swallow.
22 Swallow - - 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
22 Spit Up - 100% 10 Power is 100 times the amount of energy Stockpiled.
25 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
29 Amnesia - - 20 Raises the user's Special Defense by two stages.
33 Air Slash 1 75 95% 15 Has a 30% chance to make the target flinch.
37 Hypnosis - 60% 20 Puts the target to sleep.
41 Baton Pass - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
45 Weather Ball 50 100% 10 If there be weather, this move has doubled power and the weather's type.
49 Hurricane 1 110 70% 10 Inflicts regular damage with no additional effect.
53 Explosion 250 100% 5 User faints.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM04 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder 110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM34 Shock Wave 60 - 20 Never misses.
TM35 Flamethrower 1 90 100% 15 Has a 10% chance to burn the target.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM48 Skill Swap - - 10 User and target swap abilities.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM61 Will-O-Wisp - 85% 15 Burns the target.
TM63 Embargo - 100% 15 Target cannot use held items.
TM64 Explosion 250 100% 5 User faints.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Recycle - - 10 User recovers the item it last used up.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave - 90% 20 Paralyzes the target.
TM74 Gyro Ball - 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Hurricane 1 110 70% 10 Inflicts regular damage with no additional effect.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM02 Fly 100 100% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM05 Defog - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Move Tutor Air Cutter 60 95% 25 Has an increased chance for a critical hit.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Spite - 100% 10 Lowers the PP of the target's last used move by 4.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Trick - 100% 10 User and target swap items.

Wild Encounters

Route Method Level Chance
Route 210 ~ North 🌅 Morning Lv. 34 - 38 10%
Route 210 ~ North 🌞 Day Lv. 34 - 38 10%
Route 210 ~ North 🌙 Night Lv. 34 - 38 10%

  1. This move was previously unavailable to this Pokémon