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168 - Ariados

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
 

















 

Ability

Version Ability
All Swarm / Insomnia

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 70 90 70 60 70 40 400
Complete 70 110 70 50 70 80 450

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Focus Energy - - 30 Increases the user's chance to score a critical hit.
1 Poison Sting 15 100% 35 Has a 30% chance to poison the target.
1 String Shot - 95% 40 Lowers the target's Speed by two stages.
1 Absorb 20 100% 25 Drains half the damage inflicted to heal the user.
9 Bug Bite 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
11 Scary Face - 100% 10 Lowers the target's Speed by two stages.
13 Poison Fang 1 65 95% 15 Has a 50% chance to badly poison the target.
15 Night Shade - 100% 15 Inflicts damage equal to the user's level.
18 Shadow Sneak 40 100% 30 Inflicts regular damage with no additional effect.
20 Leech Life 80 100% 10 Drains half the damage inflicted to heal the user.
22 Swords Dance - - 20 Raises the user's Attack by two stages.
24 Fury Swipes 18 80% 15 Hits 2-5 times in one turn.
27 Night Slash 70 100% 15 Has an increased chance for a critical hit.
30 Spider Web - - 10 Prevents the target from leaving battle.
33 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
37 Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
41 Pin Missile 25 95% 20 Hits 2-5 times in one turn.
45 Cross Poison 90 100% 15 Has an increased chance for a critical hit and a 10% chance to poison the target.
48 Agility - - 30 Raises the user's Speed by two stages.
52 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
55 Megahorn 120 85% 10 Inflicts regular damage with no additional effect.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM36 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM62 Bug Buzz 1 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM81 X-Scissor 80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Move Tutor Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.

Wild Encounters

Route Method Level Chance
Route 229 🌙 Night Lv. 65 - 67 20%

  1. This move was previously unavailable to this Pokémon