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181 - Ampharos

Type

Version Type
Classic
Complete

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
 

















 

Ability

Version Ability
All Static / Plus

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 90 75 85 115 90 55 510

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Tail Glow 1 - - 20 Raises the user's Special Attack by three stages.
1 Zap Cannon 120 50% 5 Has a 100% chance to paralyze the target.
1 Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.
1 Fire Punch 75 100% 15 Has a 10% chance to burn the target.
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Growl - 100% 40 Lowers the target's Attack by one stage.
4 Thunder Wave - 90% 20 Paralyzes the target.
7 Thunder Shock 40 100% 30 Has a 10% chance to paralyze the target.
10 Cotton Spore - 100% 40 Lowers the target's Speed by two stages.
13 Charge - - 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
17 Charge Beam 50 90% 10 Has a 70% chance to raise the user's Special Attack by one stage.
21 Confuse Ray - 100% 10 Confuses the target.
25 Take Down 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
29 Discharge 80 100% 15 Has a 30% chance to paralyze the target.
30 Dragon Pulse 85 100% 10 Inflicts regular damage with no additional effect.
34 Power Gem 80 100% 20 Inflicts regular damage with no additional effect.
39 Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
44 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
49 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
54 Heal Bell - - 5 Cures the entire party of major status effects.
59 Thunder 110 70% 10 Has a 30% chance to paralyze the target.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder 110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM34 Shock Wave 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM52 Focus Blast 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM57 Wild Charge 100 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM59 Dragon Pulse 85 100% 10 Inflicts regular damage with no additional effect.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave - 90% 20 Paralyzes the target.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM85 Dazzling Gleam 1 80 100% 10 Inflicts regular damage with no additional effect.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon 1 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb 80 95% 10 Has a 20% chance to confuse the target.
Move Tutor Draco Meteor 1 130 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.
Move Tutor Fire Punch 75 100% 15 Has a 10% chance to burn the target.
Move Tutor Magnet Rise - - 10 User is immune to Ground moves and effects for five turns.
Move Tutor Outrage 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.

  1. This move was previously unavailable to this Pokémon