Skip to content

457 - Lumineon

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Swift Swim / Storm Drain

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 69 69 76 69 86 91 460
Complete 70 40 75 105 90 105 485

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Hydro Pump 1 110 80% 5 Inflicts regular damage with no additional effect.
1 Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
1 Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
1 Pound 40 100% 35 Inflicts regular damage with no additional effect.
1 Charm - 100% 20 Lowers the target's Attack by two stages.
6 Water Gun 40 100% 25 Inflicts regular damage with no additional effect.
9 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
12 Rain Dance - - 5 Changes the weather to rain for five turns.
15 Gust 40 100% 35 Inflicts regular damage and can hit Pokémon in the air.
18 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
21 Psybeam 65 100% 20 Has a 10% chance to confuse the target.
24 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
27 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
30 Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
34 Silver Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
38 Aqua Ring - - 20 Restores 1/16 of the user's max HP each turn.
42 Whirlpool 35 85% 15 Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
46 U-turn 70 100% 20 User must switch out after attacking.
50 Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
54 Hydro Pump 1 110 80% 5 Inflicts regular damage with no additional effect.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Scald 80 100% 15 Has a 30% chance to burn the target. Does not thaw target.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Hurricane 1 110 70% 10 Inflicts regular damage with no additional effect.
TM89 U-turn 70 100% 20 User must switch out after attacking.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM05 Defog - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
HM07 Waterfall 80 100% 15 Has a 20% chance to make the target flinch.
Move Tutor Air Cutter 60 95% 25 Has an increased chance for a critical hit.
Move Tutor Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
Move Tutor Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Move Tutor Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.

Wild Encounters

Route Method Level Chance
Canalave City Super Rod Lv. 50 30%
Fuego Ironworks Super Rod Lv. 50 35%
Iron Island ~ Outside Super Rod Lv. 50 30%
Route 218 Super Rod Lv. 50 30%

  1. This move was previously unavailable to this Pokémon