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042 - Golbat

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4


















 

Ability

Version Ability
All Inner Focus / Infiltrator

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 75 80 70 65 75 90 455

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Screech - 85% 40 Lowers the target's Defense by two stages.
1 Absorb 20 100% 25 Drains half the damage inflicted to heal the user.
1 Supersonic - 55% 20 Confuses the target.
1 Astonish 30 100% 15 Has a 30% chance to make the target flinch.
7 Bite 60 100% 25 Has a 30% chance to make the target flinch.
10 Wing Attack 60 100% 35 Inflicts regular damage with no additional effect.
13 Poison Fang 65 95% 15 Has a 50% chance to badly poison the target.
15 Confuse Ray - 100% 10 Confuses the target.
17 Air Cutter 60 95% 25 Has an increased chance for a critical hit.
19 Mean Look - - 5 Prevents the target from leaving battle.
22 Crunch 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
23 Leech Life 80 100% 10 Drains half the damage inflicted to heal the user.
27 Swift 60 - 20 Never misses.
31 Hypnosis - 60% 20 Puts the target to sleep.
35 Air Slash 75 95% 15 Has a 30% chance to make the target flinch.
39 Haze - - 30 Resets all Pokémon's stats, accuracy, and evasion.
43 Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.
47 Nasty Plot - - 20 Raises the user's Special Attack by two stages.
51 Brave Bird 120 100% 15 User receives 1/3 the damage inflicted in recoil.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM19 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM36 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace 60 - 20 Never misses.
TM41 Torment - 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM47 Steel Wing 70 90% 25 Has a 10% chance to raise the user's Defense by one stage.
TM49 Snatch - - 10 Steals the target's move, if it's self-targeted.
TM51 Roost - - 10 Heals the user by half its max HP.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM88 Hurricane 1 110 70% 10 Inflicts regular damage with no additional effect.
TM89 U-turn 70 100% 20 User must switch out after attacking.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM02 Fly 100 100% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM05 Defog - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Move Tutor Air Cutter 60 95% 25 Has an increased chance for a critical hit.
Move Tutor Heat Wave 95 90% 10 Has a 10% chance to burn the target.
Move Tutor Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.

Wild Encounters

Route Method Level Chance
Iron Island ~ Inside ~ 1F, B1F 🌅 Morning Lv. 41 - 43 20%
Iron Island ~ Inside ~ 1F, B1F 🌞 Day Lv. 41 - 43 20%
Iron Island ~ Inside ~ 1F, B1F 🌙 Night Lv. 41 - 43 20%
Iron Island ~ Inside ~ B2F, B3F 🌅 Morning Lv. 43 - 45 20%
Iron Island ~ Inside ~ B2F, B3F 🌞 Day Lv. 43 - 45 20%
Iron Island ~ Inside ~ B2F, B3F 🌙 Night Lv. 43 - 45 20%
Lost Tower 🌅 Morning Lv. 26 - 30 15%
Lost Tower 🌞 Day Lv. 26 - 30 15%
Lost Tower 🌙 Night Lv. 26 - 30 15%
Mt. Coronet ~ 2F 🌅 Morning Lv. 49 - 51 10%
Mt. Coronet ~ 2F 🌞 Day Lv. 49 - 51 10%
Mt. Coronet ~ 2F 🌙 Night Lv. 49 - 51 10%
Mt. Coronet ~ 3F 🌅 Morning Lv. 49 - 51 10%
Mt. Coronet ~ 3F 🌞 Day Lv. 49 - 51 10%
Mt. Coronet ~ 3F 🌙 Night Lv. 49 - 51 10%
Mt. Coronet ~ 4F 🌅 Morning Lv. 50 - 52 10%
Mt. Coronet ~ 4F 🌞 Day Lv. 50 - 52 10%
Mt. Coronet ~ 4F 🌙 Night Lv. 50 - 52 10%
Mt. Coronet ~ 4F 🌊 Surf Lv. 35 - 55 10%
Mt. Coronet ~ 5F 🌅 Morning Lv. 51 - 53 10%
Mt. Coronet ~ 5F 🌞 Day Lv. 51 - 53 10%
Mt. Coronet ~ 5F 🌙 Night Lv. 51 - 53 10%
Mt. Coronet ~ 6F 🌅 Morning Lv. 51 - 53 10%
Mt. Coronet ~ 6F 🌞 Day Lv. 51 - 53 10%
Mt. Coronet ~ 6F 🌙 Night Lv. 51 - 53 10%
Mt. Coronet ~ 7F 🌅 Morning Lv. 51 - 53 10%
Mt. Coronet ~ 7F 🌞 Day Lv. 51 - 53 10%
Mt. Coronet ~ 7F 🌙 Night Lv. 51 - 53 10%
Mt. Coronet ~ Route 207 Entrance 🌅 Morning Lv. 22 - 23 10%
Mt. Coronet ~ Route 207 Entrance 🌞 Day Lv. 22 - 23 10%
Mt. Coronet ~ Route 207 Entrance 🌙 Night Lv. 22 - 23 10%
Mt. Coronet ~ Route 207 Entrance 🌊 Surf Lv. 20 - 40 10%
Oreburgh Gate ~ B1F 🌊 Surf Lv. 20 - 40 10%
Snowpoint Temple 🌅 Morning Lv. 47 - 50 25%
Snowpoint Temple 🌞 Day Lv. 47 - 50 25%
Snowpoint Temple 🌙 Night Lv. 47 - 50 25%
Stark Mountain (Entrance) 🌅 Morning Lv. 67 - 69 20%
Stark Mountain (Entrance) 🌞 Day Lv. 67 - 69 20%
Stark Mountain (Entrance) 🌙 Night Lv. 67 - 69 20%
Stark Mountain (Interior) 🌅 Morning Lv. 67 - 69 10%
Stark Mountain (Interior) 🌞 Day Lv. 67 - 69 10%
Stark Mountain (Interior) 🌙 Night Lv. 67 - 69 10%
Turnback Cave 🌅 Morning Lv. 65 - 66 20%
Turnback Cave 🌞 Day Lv. 65 - 66 20%
Turnback Cave 🌙 Night Lv. 65 - 66 20%
Victory Road ~ 1F 🌅 Morning Lv. 59 20%
Victory Road ~ 1F 🌞 Day Lv. 59 20%
Victory Road ~ 1F 🌙 Night Lv. 59 20%
Victory Road ~ 1F Back 1 🌅 Morning Lv. 59 10%
Victory Road ~ 1F Back 1 🌞 Day Lv. 59 10%
Victory Road ~ 1F Back 1 🌙 Night Lv. 59 10%
Victory Road ~ 1F Back 2 🌅 Morning Lv. 59 10%
Victory Road ~ 1F Back 2 🌞 Day Lv. 59 10%
Victory Road ~ 1F Back 2 🌙 Night Lv. 59 10%
Victory Road ~ 1F Back 3 🌅 Morning Lv. 59 10%
Victory Road ~ 1F Back 3 🌞 Day Lv. 59 10%
Victory Road ~ 1F Back 3 🌙 Night Lv. 59 10%
Victory Road ~ 2F 🌅 Morning Lv. 59 10%
Victory Road ~ 2F 🌞 Day Lv. 59 10%
Victory Road ~ 2F 🌙 Night Lv. 59 10%
Victory Road ~ B1F 🌅 Morning Lv. 59 10%
Victory Road ~ B1F 🌞 Day Lv. 59 10%
Victory Road ~ B1F 🌙 Night Lv. 59 10%
Victory Road ~ B1F 🌊 Surf Lv. 50 - 60 35%

  1. This move was previously unavailable to this Pokémon