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451 - Skorupi

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
 

















 

Ability

Version Ability
All Sniper / Battle Armor

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 40 50 90 30 55 65 330

Evolution

Now evolves into Drapion at Level 30.

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Bite 60 100% 25 Has a 30% chance to make the target flinch.
1 Poison Sting 15 100% 35 Has a 30% chance to poison the target.
1 Leer - 100% 30 Lowers the target's Defense by one stage.
6 Knock Off 65 100% 20 Target drops its held item.
9 Pin Missile 25 95% 20 Hits 2-5 times in one turn.
12 Acupressure - - 30 Raises one of a friendly Pokémon's stats at random by two stages.
15 Bug Bite 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
18 Poison Fang 65 95% 15 Has a 50% chance to badly poison the target.
21 Pursuit 40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
24 Toxic Spikes - - 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
27 X-Scissor 80 100% 15 Inflicts regular damage with no additional effect.
30 Swords Dance - - 20 Raises the user's Attack by two stages.
33 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
36 Night Slash 70 100% 15 Has an increased chance for a critical hit.
39 Scary Face - 100% 10 Lowers the target's Speed by two stages.
42 Crunch 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
45 Cross Poison 90 100% 15 Has an increased chance for a critical hit and a 10% chance to poison the target.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM36 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace 60 - 20 Never misses.
TM41 Torment - 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM54 False Swipe 40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM62 Bug Buzz 1 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse 80 100% 15 Has a 20% chance to make the target flinch.
TM81 X-Scissor 80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Wild Encounters

Route Method Level Chance
Great Marsh ~ Area 5/6 🌅 Morning Lv. 33 - 36 30%
Great Marsh ~ Area 5/6 🌞 Day Lv. 33 - 36 30%
Great Marsh ~ Area 5/6 🌙 Night Lv. 33 - 36 30%

  1. This move was previously unavailable to this Pokémon