Skip to content

297 - Hariyama

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Thick Fat / Guts

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 144 120 60 40 60 50 474

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Bullet Punch 40 100% 30 Inflicts regular damage with no additional effect.
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Focus Energy - - 30 Increases the user's chance to score a critical hit.
4 Sand Attack - 100% 15 Lowers the target's accuracy by one stage.
7 Arm Thrust 15 100% 20 Hits 2-5 times in one turn.
9 Fake Out 40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
11 Force Palm 60 100% 10 Has a 30% chance to paralyze the target.
13 Whirlwind - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
15 Knock Off 65 100% 20 Target drops its held item.
17 Vital Throw 70 - 10 Never misses.
19 Smelling Salts 70 100% 10 If the target is paralyzed, inflicts double damage and cures the paralysis.
21 Belly Drum - - 10 User pays half its max HP to max out its Attack.
25 Wake-Up Slap 70 100% 10 If the target is asleep, has double power and wakes it up.
29 Revenge 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
33 Seismic Toss - 100% 20 Inflicts damage equal to the user's level.
37 Cross Chop 100 80% 5 Has an increased chance for a critical hit.
41 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
45 Close Combat 120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
49 Reversal - 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
53 Counter - 100% 20 Inflicts twice the damage the user received from the last physical hit it took.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up - - 20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM52 Focus Blast 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb 80 95% 10 Has a 20% chance to confuse the target.
Move Tutor Fire Punch 75 100% 15 Has a 10% chance to burn the target.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Iron Head 80 100% 15 Has a 30% chance to make the target flinch.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Superpower 120 100% 5 Lowers the user's Attack and Defense by one stage after inflicting damage.
Move Tutor Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.
Move Tutor Vacuum Wave 40 100% 30 Inflicts regular damage with no additional effect.

Wild Encounters

Route Method Level Chance
Route 225 🌅 Morning Lv. 65 - 67 5%
Route 225 🌞 Day Lv. 65 - 67 5%
Route 225 🌙 Night Lv. 65 - 67 5%
Victory Road ~ 1F 🌅 Morning Lv. 59 10%
Victory Road ~ 1F 🌞 Day Lv. 59 10%
Victory Road ~ 1F 🌙 Night Lv. 59 10%