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448 - Lucario

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4


















 

Ability

Version Ability
Classic Steadfast / Inner Focus
Complete Adaptability / Inner Focus

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 70 110 70 115 70 90 525

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Bullet Punch 40 100% 30 Inflicts regular damage with no additional effect.
1 Quick Attack 40 100% 30 Inflicts regular damage with no additional effect.
1 Foresight - - 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
1 Detect - - 5 Prevents any moves from hitting the user this turn.
4 Metal Claw 50 95% 35 Has a 10% chance to raise the user's Attack by one stage.
7 Counter - 100% 20 Inflicts twice the damage the user received from the last physical hit it took.
10 Force Palm 60 100% 10 Has a 30% chance to paralyze the target.
13 Feint 30 100% 10 Hits through Protect and Detect.
16 Swords Dance - - 20 Raises the user's Attack by two stages.
19 Metal Sound - 85% 40 Lowers the target's Special Defense by two stages.
22 Bone Rush 25 90% 10 Hits 2-5 times in one turn.
25 Crunch 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
28 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
31 Aura Sphere 80 - 20 Never misses.
34 Me First - - 20 Uses the target's move against it before it attacks, with power increased by half.
37 Dragon Pulse 85 100% 10 Inflicts regular damage with no additional effect.
41 Blaze Kick 90 100% 10 Has an increased chance for a critical hit and a 10% chance to burn the target.
45 Close Combat 120 100% 5 Lowers the user's Defense and Special Defense by one stage after inflicting damage.
49 Meteor Mash 90 90% 10 Has a 20% chance to raise the user's Attack by one stage.
53 High Jump Kick 130 90% 10 If the user misses, it takes half the damage it would have inflicted in recoil.
57 Extreme Speed 80 100% 5 Inflicts regular damage with no additional effect.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
TM05 Roar - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up - - 20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM52 Focus Blast 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM59 Dragon Pulse 85 100% 10 Inflicts regular damage with no additional effect.
TM60 Drain Punch 75 100% 10 Drains half the damage inflicted to heal the user.
TM65 Shadow Claw 80 100% 15 Has an increased chance for a critical hit.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse 80 100% 15 Has a 20% chance to make the target flinch.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb 80 95% 10 Has a 20% chance to confuse the target.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Iron Defense - - 15 Raises the user's Defense by two stages.
Move Tutor Magnet Rise - - 10 User is immune to Ground moves and effects for five turns.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.
Move Tutor Vacuum Wave 40 100% 30 Inflicts regular damage with no additional effect.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.