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325 - Spoink

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Thick Fat / Own Tempo

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 60 25 35 70 80 60 330

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Splash - - 40 Does nothing.
1 Psywave - 100% 15 Inflicts damage between 50% and 150% of the user's level.
7 Odor Sleuth - - 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
10 Psybeam 65 100% 20 Has a 10% chance to confuse the target.
13 Psych Up - - 10 Discards the user's stat changes and copies the target's.
16 Confuse Ray - 100% 10 Confuses the target.
19 Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.
22 Mirror Coat - 100% 20 Inflicts twice the damage the user received from the last special hit it took.
22 Magic Coat - - 15 Reflects back the first effect move used on the user this turn.
25 Extrasensory 80 100% 20 Has a 10% chance to make the target flinch.
28 Power Gem 80 100% 20 Inflicts regular damage with no additional effect.
31 Rest - - 10 User sleeps for two turns, completely healing itself.
31 Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
31 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
34 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
37 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
40 Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
43 Future Sight 120 100% 10 Hits the target two turns later.
46 Trick - 100% 10 User and target swap items.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM04 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM34 Shock Wave 60 - 20 Never misses.
TM41 Torment - 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM48 Skill Swap - - 10 User and target swap abilities.
TM49 Snatch - - 10 Steals the target's move, if it's self-targeted.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Recycle - - 10 User recovers the item it last used up.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave - 90% 20 Paralyzes the target.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room - - 5 For five turns, slower Pokémon will act before faster Pokémon.
Move Tutor Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Trick - 100% 10 User and target swap items.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.

Wild Encounters

Route Method Level Chance
Route 206 🌅 Morning Lv. 20 - 22 10%
Route 206 🌞 Day Lv. 20 - 22 10%
Route 206 🌙 Night Lv. 20 - 22 10%
Route 214 🌅 Morning Lv. 28 - 32 10%
Route 214 🌞 Day Lv. 28 - 32 10%
Route 214 🌙 Night Lv. 28 - 32 10%