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303 - Mawile

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4


















 

Ability

Version Ability
Complete Huge Power / Intimidate
Classic Intimidate / Hyper Cutter

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 50 85 85 55 55 50 380
Complete 50 95 115 55 85 50 450

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
1 Growl - 100% 40 Lowers the target's Attack by one stage.
1 Astonish 30 100% 15 Has a 30% chance to make the target flinch.
4 Fake Tears - 100% 20 Lowers the target's Special Defense by two stages.
7 Bite 60 100% 25 Has a 30% chance to make the target flinch.
10 Sweet Scent - 100% 20 Lowers the target's evasion by one stage.
13 Vice Grip 55 100% 30 Inflicts regular damage with no additional effect.
16 Feint Attack 60 - 20 Never misses.
19 Baton Pass - - 40 Allows the trainer to switch out the user and pass effects along to its replacement.
22 Ice Fang 65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
22 Thunder Fang 65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
22 Fire Fang 65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
25 Iron Head 80 100% 15 Has a 30% chance to make the target flinch.
28 Crunch 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
31 Play Rough 90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
34 Iron Defense - - 15 Raises the user's Defense by two stages.
37 Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
40 Stockpile - - 20 Stores energy up to three times for use with Spit Up and Swallow.
40 Swallow - - 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
40 Spit Up - 100% 10 Power is 100 times the amount of energy Stockpiled.
43 Metal Burst - 100% 10 Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM35 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast 110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment - 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM49 Snatch - - 10 Steals the target's move, if it's self-targeted.
TM52 Focus Blast 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe 40 100% 40 Cannot lower the target's HP below 1.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM63 Embargo - 100% 15 Target cannot use held items.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM76 Stealth Rock - - 20 Causes damage when opposing Pokémon switch in.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse 80 100% 15 Has a 20% chance to make the target flinch.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon 80 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Ancient Power 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Iron Defense - - 15 Raises the user's Defense by two stages.
Move Tutor Iron Head 80 100% 15 Has a 30% chance to make the target flinch.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Last Resort 140 100% 5 Can only be used after all of the user's other moves have been used.
Move Tutor Magnet Rise - - 10 User is immune to Ground moves and effects for five turns.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
Move Tutor Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.

Wild Encounters

Route Method Level Chance
Iron Island ~ Inside ~ 1F, B1F 🌅 Morning Lv. 41 - 43 10%
Iron Island ~ Inside ~ 1F, B1F 🌞 Day Lv. 41 - 43 10%
Iron Island ~ Inside ~ 1F, B1F 🌙 Night Lv. 41 - 43 10%
Iron Island ~ Inside ~ B2F, B3F 🌅 Morning Lv. 43 - 45 10%
Iron Island ~ Inside ~ B2F, B3F 🌞 Day Lv. 43 - 45 10%
Iron Island ~ Inside ~ B2F, B3F 🌙 Night Lv. 43 - 45 10%
Victory Road ~ B1F 🌅 Morning Lv. 59 10%
Victory Road ~ B1F 🌞 Day Lv. 59 10%
Victory Road ~ B1F 🌙 Night Lv. 59 10%
Wayward Cave (Both) 🌅 Morning Lv. 20 - 22 5%
Wayward Cave (Both) 🌞 Day Lv. 20 - 22 5%
Wayward Cave (Both) 🌙 Night Lv. 20 - 22 5%