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110 - Weezing

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Levitate / None

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 65 90 120 85 70 60 490

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Psybeam 65 100% 20 Has a 10% chance to confuse the target.
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Poison Gas - 90% 40 Poisons the target.
4 Smog 30 70% 20 Has a 40% chance to poison the target.
7 Smokescreen - 100% 20 Lowers the target's accuracy by one stage.
10 Assurance 60 100% 10 Power is doubled if the target has already received damage this turn.
13 Pain Split - - 20 Sets the user's and targets's HP to the average of their current HP.
16 Sludge 75 100% 15 Has a 30% chance to poison the target.
19 Self-Destruct 200 100% 5 User faints.
22 Haze - - 30 Resets all Pokémon's stats, accuracy, and evasion.
25 Gyro Ball - 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
28 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
31 Lava Plume 1 80 100% 15 Has a 30% chance to burn the target.
34 Destiny Bond - - 5 If the user faints this turn, the target automatically will, too.
35 Double Hit 35 90% 10 Hits twice in one turn.
38 Dark Pulse 80 100% 15 Has a 20% chance to make the target flinch.
42 Gunk Shot 1 120 80% 5 Has a 30% chance to poison the target.
46 Explosion 250 100% 5 User faints.
50 Memento - 100% 10 Lowers the target's Attack and Special Attack by two stages. User faints.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder 110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM34 Shock Wave 60 - 20 Never misses.
TM35 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
TM36 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
TM38 Fire Blast 110 85% 5 Has a 10% chance to burn the target.
TM41 Torment - 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM61 Will-O-Wisp - 85% 15 Burns the target.
TM64 Explosion 250 100% 5 User faints.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM74 Gyro Ball - 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse 80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Move Tutor Heat Wave 95 90% 10 Has a 10% chance to burn the target.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Spite - 100% 10 Lowers the PP of the target's last used move by 4.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wild Encounters

Route Method Level Chance
Fuego Ironworks Poké Radar Lv. 36 - 40 22%
Route 212 ~ South Poké Radar Lv. 33 - 36 11%
Route 227 🌅 Morning Lv. 65 - 67 10%
Route 227 🌞 Day Lv. 65 - 67 10%
Route 227 🌙 Night Lv. 65 - 67 10%
Stark Mountain (Entrance) 🌅 Morning Lv. 67 - 69 10%
Stark Mountain (Entrance) 🌞 Day Lv. 67 - 69 10%
Stark Mountain (Entrance) 🌙 Night Lv. 67 - 69 10%
Stark Mountain (Interior) 🌅 Morning Lv. 67 - 69 10%
Stark Mountain (Interior) 🌞 Day Lv. 67 - 69 10%
Stark Mountain (Interior) 🌙 Night Lv. 67 - 69 10%

  1. This move was previously unavailable to this Pokémon