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124 - Jynx

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 65 50 35 115 95 95 455
Complete 75 40 35 125 95 95 465

Ability

Version Ability
All Dry Skin / Forewarn

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Draining Kiss 75 100% 10 Drains 50% of the damage inflicted to heal the user.
1 Pound 40 100% 35 Inflicts regular damage with no additional effect.
1 Lovely Kiss - 75% 10 Puts the target to sleep.
1 Lick 30 100% 30 Has a 30% chance to paralyze the target.
1 Powder Snow 40 100% 25 Has a 10% chance to freeze the target.
6 Double Slap 15 85% 10 Hits 2-5 times in one turn.
9 Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
12 Fake Out 40 100% 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
15 Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
18 Mean Look - - 5 Prevents the target from leaving battle.
21 Extrasensory 1 80 100% 20 Has a 10% chance to make the target flinch.
24 Fake Tears - 100% 20 Lowers the target's Special Defense by two stages.
27 Wake-Up Slap 70 100% 10 If the target is asleep, has double power and wakes it up.
31 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
35 Wring Out - 100% 5 Power increases against targets with more HP remaining, up to a maximum of 121 power.
39 Body Slam 85 100% 15 Has a 30% chance to paralyze the target.
43 Avalanche 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
47 Perish Song - - 5 User and target both faint after three turns.
51 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
55 Nasty Plot - - 20 Raises the user's Special Attack by two stages.
59 Psycho Boost 1 140 90% 5 Lowers the user's Special Attack by two stages after inflicting damage.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM41 Torment - 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM48 Skill Swap - - 10 User and target swap abilities.
TM52 Focus Blast 120 70% 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM53 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM60 Drain Punch 75 100% 10 Drains half the damage inflicted to heal the user.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM67 Recycle - - 10 User recovers the item it last used up.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM72 Avalanche 60 100% 10 Inflicts double damage if the user takes damage before attacking this turn.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Hyper Voice 90 100% 10 Inflicts regular damage with no additional effect.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room - - 5 For five turns, slower Pokémon will act before faster Pokémon.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Trick - 100% 10 User and target swap items.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.

Wild Encounters

Route Method Level Chance
Acuity Lakefront 🌅 Morning Lv. 45 - 49 10%
Acuity Lakefront 🌞 Day Lv. 45 - 49 10%
Acuity Lakefront 🌙 Night Lv. 45 - 49 10%
Lake Acuity 🌅 Morning Lv. 49 - 51 15%
Lake Acuity 🌞 Day Lv. 49 - 51 15%
Lake Acuity 🌙 Night Lv. 49 - 51 15%
Route 217 🌅 Morning Lv. 44 - 48 10%
Route 217 🌞 Day Lv. 44 - 48 10%
Route 217 🌙 Night Lv. 44 - 48 10%
Snowpoint Temple 🌅 Morning Lv. 47 - 50 10%
Snowpoint Temple 🌞 Day Lv. 47 - 50 10%
Snowpoint Temple 🌙 Night Lv. 47 - 50 10%

  1. This move was previously unavailable to this Pokémon