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262 - Mightyena

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

 
















 

Ability

Version Ability
All Intimidate / Quick Feet

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 70 90 70 60 60 70 420
Complete 70 110 70 60 60 95 465

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
1 Fire Fang 65 95% 15 Has a 10% chance to burn the target and a 10% chance to make the target flinch.
1 Thunder Fang 65 95% 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
1 Ice Fang 65 95% 15 Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
1 Poison Fang 65 95% 15 Has a 50% chance to badly poison the target.
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Howl - - 40 Raises the user's Attack by one stage.
1 Sand Attack - 100% 15 Lowers the target's accuracy by one stage.
7 Bite 60 100% 25 Has a 30% chance to make the target flinch.
10 Odor Sleuth - - 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
13 Assurance 60 100% 10 Power is doubled if the target has already received damage this turn.
16 Roar - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
19 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
23 Crunch 80 100% 15 Has a 20% chance to lower the target's Defense by one stage.
27 Scary Face - 100% 10 Lowers the target's Speed by two stages.
31 Embargo - 100% 15 Target cannot use held items.
35 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
39 Yawn - - 10 Target sleeps at the end of the next turn.
43 Take Down 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
47 Play Rough 90 90% 10 Has a 10% chance to lower the target's Attack by one stage.
51 Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM05 Roar - - 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM41 Torment - 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM49 Snatch - - 10 Steals the target's move, if it's self-targeted.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM63 Embargo - 100% 15 Target cannot use held items.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM79 Dark Pulse 80 100% 15 Has a 20% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Hyper Voice 90 100% 10 Inflicts regular damage with no additional effect.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Spite - 100% 10 Lowers the PP of the target's last used move by 4.
Move Tutor Sucker Punch 70 100% 5 Only works if the target is about to use a damaging move.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wild Encounters

Route Method Level Chance
Route 215 🌅 Morning Lv. 27 - 30 10%
Route 215 🌞 Day Lv. 27 - 30 10%
Route 215 🌙 Night Lv. 27 - 30 10%