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402 - Kricketune

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Technician / Swarm

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 77 85 51 55 51 65 384
Complete 80 115 70 50 70 65 450

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Perish Song - - 5 User and target both faint after three turns.
1 Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
1 Growl - 100% 40 Lowers the target's Attack by one stage.
1 Bide - - 10 User waits for two turns, then hits back for twice the damage it took.
1 Bug Bite 60 100% 20 If target has a berry, inflicts double damage and uses the berry.
1 String Shot - 95% 40 Lowers the target's Speed by two stages.
10 Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
13 Absorb 20 100% 25 Drains half the damage inflicted to heal the user.
16 Sing - 55% 15 Puts the target to sleep.
19 Leech Life 80 100% 10 Drains half the damage inflicted to heal the user.
22 Focus Energy - - 30 Increases the user's chance to score a critical hit.
25 Slash 70 100% 20 Has an increased chance for a critical hit.
25 Night Slash 70 100% 15 Has an increased chance for a critical hit.
28 X-Scissor 80 100% 15 Inflicts regular damage with no additional effect.
31 Screech - 85% 40 Lowers the target's Defense by two stages.
34 Knock Off 65 100% 20 Target drops its held item.
37 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
40 Heal Bell - - 5 Cures the entire party of major status effects.
43 Bug Buzz 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
46 Hyper Voice 90 100% 10 Inflicts regular damage with no additional effect.
49 Perish Song - - 5 User and target both faint after three turns.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM40 Aerial Ace 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM54 False Swipe 40 100% 40 Cannot lower the target's HP below 1.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM62 Bug Buzz 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM81 X-Scissor 80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Hyper Voice 90 100% 10 Inflicts regular damage with no additional effect.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Endeavor - 100% 5 Lowers the target's HP to equal the user's.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wild Encounters

Route Method Level Chance
Route 210 ~ South 🌅 Morning Lv. 28 - 30 20%
Route 210 ~ South 🌞 Day Lv. 28 - 30 20%
Route 210 ~ South 🌙 Night Lv. 28 - 30 20%
Valor Lakefront 🌅 Morning Lv. 31 - 33 10%
Valor Lakefront 🌞 Day Lv. 31 - 33 10%
Valor Lakefront 🌙 Night Lv. 31 - 33 10%