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339 - Barboach

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

 















 

Ability

Version Ability
All Oblivious / Anticipation

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 50 48 43 46 41 60 288

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
1 Mud Sport - - 15 Halves all Electric-type damage.
1 Water Sport - - 15 Halves all Fire-type damage.
7 Water Gun 40 100% 25 Inflicts regular damage with no additional effect.
10 Mud Bomb 65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
13 Amnesia - - 20 Raises the user's Special Defense by two stages.
16 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
19 Magnitude - 100% 30 Power varies randomly from 10 to 150.
22 Rest - - 10 User sleeps for two turns, completely healing itself.
22 Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
25 Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
28 Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
31 Muddy Water 90 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
34 Future Sight 120 100% 10 Hits the target two turns later.
37 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
40 Dragon Dance - - 20 Raises the user's Attack and Speed by one stage.
43 Hydro Pump 110 80% 5 Inflicts regular damage with no additional effect.
46 Fissure - 30% 5 Causes a one-hit KO.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Scald 80 100% 15 Has a 30% chance to burn the target. Does not thaw target.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall 80 100% 15 Has a 20% chance to make the target flinch.
Move Tutor Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
Move Tutor Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Move Tutor Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Move Tutor Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Wild Encounters

Route Method Level Chance
Great Marsh ~ Area 1/2 Old Rod Lv. 10 30%
Great Marsh ~ Area 1/2 Good Rod Lv. 25 30%
Great Marsh ~ Area 3/4 Old Rod Lv. 10 30%
Great Marsh ~ Area 3/4 Good Rod Lv. 25 30%
Great Marsh ~ Area 5/6 Old Rod Lv. 10 30%
Great Marsh ~ Area 5/6 Good Rod Lv. 25 30%
Mt. Coronet ~ Route 207 Entrance Old Rod Lv. 10 35%
Mt. Coronet ~ Route 207 Entrance Good Rod Lv. 25 35%
Oreburgh Gate ~ B1F Old Rod Lv. 10 35%
Oreburgh Gate ~ B1F Good Rod Lv. 25 35%
Ravaged Path Old Rod Lv. 10 35%
Ravaged Path Good Rod Lv. 25 35%
Route 212 ~ South Old Rod Lv. 10 30%
Route 212 ~ South Good Rod Lv. 25 30%
Route 225 Old Rod Lv. 10 35%
Route 225 Good Rod Lv. 25 35%
Route 227 Old Rod Lv. 10 35%
Route 227 Good Rod Lv. 25 35%
Route 228 Old Rod Lv. 10 35%
Route 228 Good Rod Lv. 25 35%