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358 - Chimecho

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Levitate / None

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 75 50 80 95 90 65 455
Complete 75 40 80 110 100 65 470

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Healing Wish - - 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
1 Hyper Voice 90 100% 10 Inflicts regular damage with no additional effect.
1 Wrap 15 90% 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
4 Growl - 100% 40 Lowers the target's Attack by one stage.
7 Astonish 30 100% 15 Has a 30% chance to make the target flinch.
10 Confusion 50 100% 25 Has a 10% chance to confuse the target.
13 Yawn - - 10 Target sleeps at the end of the next turn.
16 Psywave - 100% 15 Inflicts damage between 50% and 150% of the user's level.
19 Take Down 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
22 Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
25 Extrasensory 80 100% 20 Has a 10% chance to make the target flinch.
28 Heal Bell - - 5 Cures the entire party of major status effects.
31 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
34 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
37 Hypnosis - 60% 20 Puts the target to sleep.
40 Double-Edge 120 100% 15 User receives 1/3 the damage inflicted in recoil.
43 Recover - - 10 Heals the user by half its max HP.
46 Hyper Voice 90 100% 10 Inflicts regular damage with no additional effect.
49 Healing Wish - - 10 User faints. Its replacement has its HP fully restored and any major status effect removed.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM04 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM12 Taunt - 100% 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM34 Shock Wave 60 - 20 Never misses.
TM41 Torment - 100% 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Skill Swap - - 10 User and target swap abilities.
TM49 Snatch - - 10 Steals the target's move, if it's self-targeted.
TM53 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM67 Recycle - - 10 User recovers the item it last used up.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave - 90% 20 Paralyzes the target.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Hyper Voice 90 100% 10 Inflicts regular damage with no additional effect.
TM85 Dazzling Gleam 80 100% 10 Inflicts regular damage with no additional effect.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room - - 5 For five turns, slower Pokémon will act before faster Pokémon.
HM05 Defog - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Last Resort 140 100% 5 Can only be used after all of the user's other moves have been used.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Trick - 100% 10 User and target swap items.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.

Wild Encounters

Route Method Level Chance
Mt. Coronet ~ 2F 🌅 Morning Lv. 49 - 51 10%
Mt. Coronet ~ 2F 🌞 Day Lv. 49 - 51 10%
Mt. Coronet ~ 2F 🌙 Night Lv. 49 - 51 10%
Mt. Coronet ~ 3F 🌅 Morning Lv. 49 - 51 10%
Mt. Coronet ~ 3F 🌞 Day Lv. 49 - 51 10%
Mt. Coronet ~ 3F 🌙 Night Lv. 49 - 51 10%
Mt. Coronet ~ 4F 🌅 Morning Lv. 50 - 52 10%
Mt. Coronet ~ 4F 🌞 Day Lv. 50 - 52 10%
Mt. Coronet ~ 4F 🌙 Night Lv. 50 - 52 10%
Mt. Coronet ~ 5F 🌅 Morning Lv. 51 - 53 10%
Mt. Coronet ~ 5F 🌞 Day Lv. 51 - 53 10%
Mt. Coronet ~ 5F 🌙 Night Lv. 51 - 53 10%
Mt. Coronet ~ 6F 🌅 Morning Lv. 51 - 53 10%
Mt. Coronet ~ 6F 🌞 Day Lv. 51 - 53 10%
Mt. Coronet ~ 6F 🌙 Night Lv. 51 - 53 10%
Mt. Coronet ~ 7F 🌅 Morning Lv. 51 - 53 10%
Mt. Coronet ~ 7F 🌞 Day Lv. 51 - 53 10%
Mt. Coronet ~ 7F 🌙 Night Lv. 51 - 53 10%
Mt. Coronet ~ B1F 🌅 Morning Lv. 18 - 20 10%
Mt. Coronet ~ B1F 🌞 Day Lv. 18 - 20 10%
Mt. Coronet ~ B1F 🌙 Night Lv. 18 - 20 10%
Mt. Coronet ~ Route 207 Entrance 🌅 Morning Lv. 22 - 23 10%
Mt. Coronet ~ Route 207 Entrance 🌞 Day Lv. 22 - 23 10%
Mt. Coronet ~ Route 207 Entrance 🌙 Night Lv. 22 - 23 10%
Mt. Coronet ~ Route 216 Entrance 🌅 Morning Lv. 18 -19 10%
Mt. Coronet ~ Route 216 Entrance 🌞 Day Lv. 18 -19 10%
Mt. Coronet ~ Route 216 Entrance 🌙 Night Lv. 18 -19 10%
Mt. Coronet ~ Tunnel to Route 211 Entrance 🌅 Morning Lv. 18 - 19 10%
Mt. Coronet ~ Tunnel to Route 211 Entrance 🌞 Day Lv. 18 - 19 10%
Mt. Coronet ~ Tunnel to Route 211 Entrance 🌙 Night Lv. 18 - 19 10%
Sendoff Spring 🌅 Morning Lv. 53 - 54 20%
Sendoff Spring 🌞 Day Lv. 53 - 54 20%
Sendoff Spring 🌙 Night Lv. 53 - 54 20%
Turnback Cave 🌅 Morning Lv. 65 - 66 10%
Turnback Cave 🌞 Day Lv. 65 - 66 10%
Turnback Cave 🌙 Night Lv. 65 - 66 10%