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061 - Poliwhirl

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Water Absorb / Damp

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 65 65 65 50 50 90 385

Evolution

Now able to evolve into Politoed by using a King's Rock.

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Pound 40 100% 35 Inflicts regular damage with no additional effect.
1 Bubble 40 100% 30 Has a 10% chance to lower the target's Speed by one stage.
1 Water Sport - - 15 Halves all Fire-type damage.
6 Hypnosis - 60% 20 Puts the target to sleep.
9 Water Gun 40 100% 25 Inflicts regular damage with no additional effect.
12 Double Slap 15 85% 10 Hits 2-5 times in one turn.
15 Rain Dance - - 5 Changes the weather to rain for five turns.
18 Bubble Beam 75 100% 15 Has a 10% chance to lower the target's Speed by one stage.
21 Mud Shot 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
24 Body Slam 85 100% 15 Has a 30% chance to paralyze the target.
28 Low Kick - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
32 Belly Drum - - 10 User pays half its max HP to max out its Attack.
36 Mud Bomb 65 85% 10 Has a 30% chance to lower the target's accuracy by one stage.
40 Wake-Up Slap 70 100% 10 If the target is asleep, has double power and wakes it up.
44 Hydro Pump 110 80% 5 Inflicts regular damage with no additional effect.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM55 Scald 80 100% 15 Has a 30% chance to burn the target. Does not thaw target.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall 80 100% 15 Has a 20% chance to make the target flinch.
Move Tutor Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Move Tutor Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Move Tutor Endeavor - 100% 5 Lowers the target's HP to equal the user's.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.

Wild Encounters

Route Method Level Chance
Eterna City Super Rod Lv. 50 30%
Pastoria City Super Rod Lv. 50 30%
Route 225 🌊 Surf Lv. 65 - 67 60%
Route 227 🌊 Surf Lv. 65 - 67 100%
Route 228 🌊 Surf Lv. 65 - 67 100%
Twinleaf Town Super Rod Lv. 50 35%