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370 - Luvdisc

Type

Version Type
Classic
Complete

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

 
















 

Ability

Version Ability
All Swift Swim / Hydration

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 43 30 55 40 65 97 330
Complete 50 30 75 95 75 125 450

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Charm - 100% 20 Lowers the target's Attack by two stages.
4 Water Gun 40 100% 25 Inflicts regular damage with no additional effect.
7 Agility - - 30 Raises the user's Speed by two stages.
10 Aqua Jet 40 100% 20 Inflicts regular damage with no additional effect.
13 Lucky Chant - - 30 Prevents the target from scoring critical hits for five turns.
16 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
19 Draining Kiss 75 100% 10 Drains 50% of the damage inflicted to heal the user.
22 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
25 Flail - 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
28 Sweet Kiss - 75% 10 Confuses the target.
31 Take Down 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
34 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
37 Moonblast 1 95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
40 Aqua Ring - - 20 Restores 1/16 of the user's max HP each turn.
43 Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
46 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
49 Hydro Pump 110 80% 5 Inflicts regular damage with no additional effect.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Scald 80 100% 15 Has a 30% chance to burn the target. Does not thaw target.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM85 Dazzling Gleam 1 80 100% 10 Inflicts regular damage with no additional effect.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM07 Waterfall 80 100% 15 Has a 20% chance to make the target flinch.
Move Tutor Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Move Tutor Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.

Wild Encounters

Route Method Level Chance
Pokémon League Old Rod Lv. 10 30%
Pokémon League Good Rod Lv. 25 30%
Pokémon League Super Rod Lv. 50 30%
Route 220 Old Rod Lv. 10 60%
Route 220 Good Rod Lv. 25 60%
Route 220 Super Rod Lv. 50 60%
Route 224 Old Rod Lv. 10 30%
Route 224 Good Rod Lv. 25 30%
Route 224 Super Rod Lv. 50 30%

  1. This move was previously unavailable to this Pokémon