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263 - Zigzagoon

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

   
















 

Ability

Version Ability
All Pickup / Gluttony

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 38 30 41 30 41 60 240
Complete 38 40 41 30 41 60 250

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Growl - 100% 40 Lowers the target's Attack by one stage.
1 Tail Whip - 100% 30 Lowers the target's Defense by one stage.
1 Sand Attack - 100% 15 Lowers the target's accuracy by one stage.
7 Covet 60 100% 25 Takes the target's item.
10 Odor Sleuth - - 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
13 Headbutt 70 100% 15 Has a 30% chance to make the target flinch.
16 Pin Missile 25 95% 20 Hits 2-5 times in one turn.
19 Mud Sport - - 15 Halves all Electric-type damage.
22 Flail - 100% 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
25 Take Down 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
28 Rest - - 10 User sleeps for two turns, completely healing itself.
31 Double-Edge 120 100% 15 User receives 1/3 the damage inflicted in recoil.
34 Belly Drum - - 10 User pays half its max HP to max out its Attack.
37 Fling - 100% 10 Throws held item at the target; power depends on the item.
40 Super Fang - 90% 10 Inflicts damage equal to half the target's HP.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder 110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM34 Shock Wave 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM73 Thunder Wave - 90% 20 Paralyzes the target.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Hyper Voice 90 100% 10 Inflicts regular damage with no additional effect.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb 80 95% 10 Has a 20% chance to confuse the target.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Gunk Shot 120 80% 5 Has a 30% chance to poison the target.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Last Resort 140 100% 5 Can only be used after all of the user's other moves have been used.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Seed Bomb 80 100% 15 Inflicts regular damage with no additional effect.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Trick - 100% 10 User and target swap items.

Wild Encounters

Route Method Level Chance
Route 202 🌅 Morning Lv. 5 - 6 20%
Route 202 🌞 Day Lv. 5 - 6 20%
Route 202 🌙 Night Lv. 5 - 6 20%