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128 - Tauros

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

   
















 

Ability

Version Ability
All Intimidate / Anger Point

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 75 100 95 40 70 110 490

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Tackle 40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip - 100% 30 Lowers the target's Defense by one stage.
1 Rage 20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
4 Scary Face - 100% 10 Lowers the target's Speed by two stages.
7 Horn Attack 65 100% 25 Inflicts regular damage with no additional effect.
10 Pursuit 40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
13 Stomp 65 100% 20 Has a 30% chance to make the target flinch.
16 Rest - - 10 User sleeps for two turns, completely healing itself.
19 Bulldoze 60 100% 20 Has a 100% chance to lower the target's Speed by one stage.
22 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
25 Take Down 90 85% 20 User receives 1/4 the damage it inflicts in recoil.
28 Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.
31 Body Slam 85 100% 15 Has a 30% chance to paralyze the target.
34 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
37 Thrash 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
40 Iron Head 80 100% 15 Has a 30% chance to make the target flinch.
43 Double-Edge 120 100% 15 User receives 1/3 the damage inflicted in recoil.
46 Megahorn 1 120 85% 10 Inflicts regular damage with no additional effect.
49 Outrage 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
52 Giga Impact 150 90% 5 User foregoes its next turn to recharge.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM24 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder 110 70% 10 Has a 30% chance to paralyze the target.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM34 Shock Wave 60 - 20 Never misses.
TM35 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast 110 85% 5 Has a 10% chance to burn the target.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM57 Wild Charge 100 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM71 Stone Edge 100 80% 5 Has an increased chance for a critical hit.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM08 Rock Climb 80 95% 10 Has a 20% chance to confuse the target.
Move Tutor Endeavor - 100% 5 Lowers the target's HP to equal the user's.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Iron Head 80 100% 15 Has a 30% chance to make the target flinch.
Move Tutor Outrage 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Spite - 100% 10 Lowers the PP of the target's last used move by 4.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.

Wild Encounters

Route Method Level Chance
Route 210 ~ South 🌅 Morning Lv. 28 - 30 10%
Route 210 ~ South 🌞 Day Lv. 28 - 30 10%
Route 210 ~ South 🌙 Night Lv. 28 - 30 10%

  1. This move was previously unavailable to this Pokémon