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343 - Baltoy

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4

 
















 

Ability

Version Ability
All Levitate / None

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 40 40 55 40 70 55 300

Evolution

Now evolves into Claydol at Level 32.

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Harden - - 30 Raises the user's Defense by one stage.
1 Confusion 50 100% 25 Has a 10% chance to confuse the target.
4 Rapid Spin 50 100% 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
7 Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
10 Heal Block - 100% 15 Prevents target from restoring its HP for five turns.
13 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
16 Psybeam 65 100% 20 Has a 10% chance to confuse the target.
19 Ancient Power 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
22 Extrasensory 80 100% 20 Has a 10% chance to make the target flinch.
25 Cosmic Power - - 20 Raises the user's Defense and Special Defense by one stage.
28 Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
31 Self-Destruct 200 100% 5 User faints.
34 Power Trick - - 10 User swaps Attack and Defense.
37 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
40 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
43 Imprison - - 10 Prevents the target from using any moves that the user also knows.
46 Trick Room - - 5 For five turns, slower Pokémon will act before faster Pokémon.
49 Explosion 250 100% 5 User faints.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM04 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM26 Earthquake 100 100% 10 Inflicts regular damage and can hit Dig users.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM37 Sandstorm - - 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb 60 95% 15 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM48 Skill Swap - - 10 User and target swap abilities.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM64 Explosion 250 100% 5 User faints.
TM67 Recycle - - 10 User recovers the item it last used up.
TM69 Rock Polish - - 20 Raises the user's Speed by two stages.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM74 Gyro Ball - 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Stealth Rock - - 20 Causes damage when opposing Pokémon switch in.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM80 Rock Slide 75 90% 10 Has a 30% chance to make the target flinch.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM85 Dazzling Gleam 80 100% 10 Inflicts regular damage with no additional effect.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room - - 5 For five turns, slower Pokémon will act before faster Pokémon.
Move Tutor Ancient Power 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Earth Power 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Trick - 100% 10 User and target swap items.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.

Wild Encounters

Route Method Level Chance
Wayward Cave (Both) 🌅 Morning Lv. 20 - 22 10%
Wayward Cave (Both) 🌞 Day Lv. 20 - 22 10%
Wayward Cave (Both) 🌙 Night Lv. 20 - 22 10%