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039 - Jigglypuff

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4


 















 

Ability

Version Ability
Classic Cute Charm / None
Complete Cute Charm / Magic Guard

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 115 45 20 45 25 20 270
Complete 115 55 30 55 35 30 320

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Sing - 55% 15 Puts the target to sleep.
1 Defense Curl - - 40 Raises user's Defense by one stage.
4 Pound 40 100% 35 Inflicts regular damage with no additional effect.
7 Fake Tears - 100% 20 Lowers the target's Special Defense by two stages.
9 Disarming Voice 50 - 15 Never misses.
11 Double Slap 15 85% 10 Hits 2-5 times in one turn.
13 Disable - 100% 20 Disables the target's last used move for 1-8 turns.
15 Draining Kiss 1 75 100% 10 Drains 50% of the damage inflicted to heal the user.
17 Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
19 Body Slam 85 100% 15 Has a 30% chance to paralyze the target.
21 Stockpile - - 20 Stores energy up to three times for use with Spit Up and Swallow.
21 Swallow - - 10 Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
21 Spit Up - 100% 10 Power is 100 times the amount of energy Stockpiled.
23 Wake-Up Slap 70 100% 10 If the target is asleep, has double power and wakes it up.
25 Hyper Voice 90 100% 10 Inflicts regular damage with no additional effect.
27 Rest - - 10 User sleeps for two turns, completely healing itself.
29 Moonblast 1 95 100% 15 Has a 30% chance to lower the target's Special Attack by one stage.
31 Gyro Ball - 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
33 Mimic - - 10 Copies the target's last used move.
35 Double-Edge 120 100% 15 User receives 1/3 the damage inflicted in recoil.
37 Last Resort 140 100% 5 Can only be used after all of the user's other moves have been used.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM20 Safeguard - - 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM24 Thunderbolt 90 100% 15 Has a 10% chance to paralyze the target.
TM25 Thunder 110 70% 10 Has a 30% chance to paralyze the target.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM34 Shock Wave 60 - 20 Never misses.
TM35 Flamethrower 90 100% 15 Has a 10% chance to burn the target.
TM38 Fire Blast 110 85% 5 Has a 10% chance to burn the target.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM49 Snatch - - 10 Steals the target's move, if it's self-targeted.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM57 Wild Charge 100 100% 15 User receives 1/4 the damage it inflicts in recoil.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM60 Drain Punch 75 100% 10 Drains half the damage inflicted to heal the user.
TM67 Recycle - - 10 User recovers the item it last used up.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave - 90% 20 Paralyzes the target.
TM74 Gyro Ball - 100% 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Stealth Rock - - 20 Causes damage when opposing Pokémon switch in.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM83 Hyper Voice 90 100% 10 Inflicts regular damage with no additional effect.
TM85 Dazzling Gleam 80 100% 10 Inflicts regular damage with no additional effect.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
Move Tutor Bounce 85 85% 5 User bounces high into the air, dodging all attacks, and hits next turn.
Move Tutor Endeavor - 100% 5 Lowers the target's HP to equal the user's.
Move Tutor Fire Punch 75 100% 15 Has a 10% chance to burn the target.
Move Tutor Helping Hand - - 20 Ally's next move inflicts half more damage.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Last Resort 140 100% 5 Can only be used after all of the user's other moves have been used.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Rollout 30 90% 20 Power doubles every turn this move is used in succession after the first, resetting after five turns.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Thunder Punch 75 100% 15 Has a 10% chance to paralyze the target.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wild Encounters

Route Method Level Chance
Route 208 🌅 Morning Lv. 23 - 24 10%
Route 208 🌞 Day Lv. 23 - 24 10%
Route 208 🌙 Night Lv. 23 - 24 10%

  1. This move was previously unavailable to this Pokémon