Skip to content

054 - Psyduck

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
   

















 

Ability

Version Ability
All Damp / Cloud Nine

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 50 52 48 65 50 55 320

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Water Sport - - 15 Halves all Fire-type damage.
1 Scratch 40 100% 35 Inflicts regular damage with no additional effect.
1 Tail Whip - 100% 30 Lowers the target's Defense by one stage.
6 Water Gun 40 100% 25 Inflicts regular damage with no additional effect.
9 Confusion 50 100% 25 Has a 10% chance to confuse the target.
12 Fury Swipes 18 80% 15 Hits 2-5 times in one turn.
15 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
18 Disable - 100% 20 Disables the target's last used move for 1-8 turns.
21 Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.
24 Screech - 85% 40 Lowers the target's Defense by two stages.
27 Hypnosis - 60% 20 Puts the target to sleep.
30 Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
33 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
36 Psych Up - - 10 Discards the user's stat changes and copies the target's.
39 Future Sight 120 100% 10 Hits the target two turns later.
42 Amnesia - - 20 Raises the user's Special Defense by two stages.
45 Cross Chop 100 80% 5 Has an increased chance for a critical hit.
48 Hydro Pump 110 80% 5 Inflicts regular damage with no additional effect.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM01 Focus Punch 150 100% 20 If the user takes damage before attacking, the attack is canceled.
TM03 Water Pulse 60 100% 20 Has a 20% chance to confuse the target.
TM04 Calm Mind - - 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail - - 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 90 100% 10 Has a 10% chance to freeze the target.
TM14 Blizzard 110 70% 5 Has a 10% chance to freeze the target.
TM16 Light Screen - - 30 Reduces damage from special attacks by 50% for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Iron Tail 100 75% 15 Has a 30% chance to lower the target's Defense by one stage.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100% 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM40 Aerial Ace 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM55 Scald 80 100% 15 Has a 30% chance to burn the target. Does not thaw target.
TM56 Fling - 100% 10 Throws held item at the target; power depends on the item.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM65 Shadow Claw 80 100% 15 Has an increased chance for a critical hit.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 90 100% 15 Inflicts regular damage and can hit Dive users.
HM04 Strength 100 100% 15 Has a 10% chance to raise the user's Attack by one stage.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
HM07 Waterfall 80 100% 15 Has a 20% chance to make the target flinch.
Move Tutor Aqua Tail 90 90% 10 Inflicts regular damage with no additional effect.
Move Tutor Dive 80 100% 10 User dives underwater, dodging all attacks, and hits next turn.
Move Tutor Ice Punch 75 100% 15 Has a 10% chance to freeze the target.
Move Tutor Icy Wind 55 95% 15 Has a 100% chance to lower the target's Speed by one stage.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Signal Beam 75 100% 15 Has a 10% chance to confuse the target.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Zen Headbutt 80 90% 15 Has a 20% chance to make the target flinch.

Wild Encounters

Route Method Level Chance
Celestic Town 🌊 Surf Lv. 20 - 40 90%
Eterna City 🌊 Surf Lv. 20 - 40 90%
Lake Verity 🌅 Morning Lv. 4 - 5 10%
Lake Verity 🌞 Day Lv. 4 - 5 10%
Lake Verity 🌙 Night Lv. 4 - 5 10%
Ravaged Path 🌅 Morning Lv. 6 - 8 10%
Ravaged Path 🌞 Day Lv. 6 - 8 10%
Ravaged Path 🌙 Night Lv. 6 - 8 10%
Route 203 🌊 Surf Lv. 20 - 40 90%
Route 208 🌊 Surf Lv. 20 - 40 90%
Route 209 🌊 Surf Lv. 20 - 40 90%
Route 210 ~ North 🌊 Surf Lv. 20 - 40 90%
Route 214 🌊 Surf Lv. 20 - 40 90%
Twinleaf Town 🌊 Surf Lv. 20 - 40 90%