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315 - Roselia

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
 

















 

Ability

Version Ability
All Poison Point / Natural Cure

Base Stats

Version HP Atk Def SAtk SDef Spd BST
All 50 60 45 100 80 65 400

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Absorb 20 100% 25 Drains half the damage inflicted to heal the user.
1 Growth - - 20 Raises the user's Attack and Special Attack by one stage.
1 Poison Sting 15 100% 35 Has a 30% chance to poison the target.
1 Grass Whistle - 55% 15 Puts the target to sleep.
9 Mega Drain 40 100% 15 Drains half the damage inflicted to heal the user.
12 Stun Spore - 75% 30 Paralyzes the target.
12 Sleep Powder - 75% 15 Puts the target to sleep.
15 Leech Seed - 90% 10 Seeds the target, stealing HP from it every turn.
18 Magical Leaf 60 - 20 Never misses.
21 Sludge 1 75 100% 15 Has a 30% chance to poison the target.
24 Spikes - - 20 Scatters Spikes, hurting opposing Pokémon that switch in.
24 Toxic Spikes - - 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
27 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
30 Sweet Scent - 100% 20 Lowers the target's evasion by one stage.
33 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
36 Ingrain - - 20 Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
39 Petal Dance 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
42 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
45 Aromatherapy - - 5 Cures the entire party of major status effects.
48 Synthesis - - 5 Heals the user by half its max HP. Affected by weather.
51 Power Whip 120 85% 10 Inflicts regular damage with no additional effect.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM09 Bullet Seed 25 100% 30 Hits 2-5 times in one turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance - - 5 Changes the weather to rain for five turns.
TM19 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball 80 100% 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM36 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM53 Energy Ball 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM77 Psych Up - - 10 Discards the user's stat changes and copies the target's.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
TM85 Dazzling Gleam 80 100% 10 Inflicts regular damage with no additional effect.
TM86 Grass Knot - 100% 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Mud-Slap 20 100% 10 Has a 100% chance to lower the target's accuracy by one stage.
Move Tutor Seed Bomb 80 100% 15 Inflicts regular damage with no additional effect.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.
Move Tutor Synthesis - - 5 Heals the user by half its max HP. Affected by weather.
Move Tutor Uproar 90 100% 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.

Wild Encounters

Route Method Level Chance
Route 204 ~ North Poké Radar Lv. 11 - 12 22%
Route 204 ~ South Poké Radar Lv. 6 - 7 22%
Route 208 🌅 Morning Lv. 23 - 24 20%
Route 208 🌞 Day Lv. 23 - 24 20%
Route 208 🌙 Night Lv. 23 - 24 20%
Route 212 ~ North 🌅 Morning Lv. 24 - 26 10%
Route 212 ~ North 🌞 Day Lv. 24 - 26 10%
Route 212 ~ North 🌙 Night Lv. 24 - 26 10%
Route 224 🌅 Morning Lv. 59 10%
Route 224 🌞 Day Lv. 59 10%
Route 224 🌙 Night Lv. 59 10%
Route 229 🌅 Morning Lv. 65 - 67 15%
Route 229 🌞 Day Lv. 65 - 67 15%
Route 229 🌙 Night Lv. 65 - 67 15%

  1. This move was previously unavailable to this Pokémon