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015 - Beedrill

Type

Version Type
All

Defenses

Immune ×0 Resistant ×¼ Resistant ×½ Normal ×1 Weak ×2 Weak ×4
 

















 

Ability

Version Ability
Complete Adaptability / Swarm
Classic Sniper / Swarm

Base Stats

Version HP Atk Def SAtk SDef Spd BST
Classic 65 90 40 45 80 75 395
Complete 65 115 40 40 95 95 450

Level Up Moves

Level Name Power Accuracy PP Type Damage Class Description
1 Fury Attack 15 85% 20 Hits 2-5 times in one turn.
10 Twineedle 25 100% 20 Hits twice in the same turn. Has a 20% chance to poison the target.
11 Fury Attack 15 85% 20 Hits 2-5 times in one turn.
13 Rage 20 100% 20 If the user is hit after using this move, its Attack rises by one stage.
15 Toxic Spikes - - 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
17 Pin Missile 25 95% 20 Hits 2-5 times in one turn.
19 Pursuit 40 100% 20 Has double power against, and can hit, Pokémon attempting to switch out.
21 Focus Energy - - 30 Increases the user's chance to score a critical hit.
23 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
25 Assurance 60 100% 10 Power is doubled if the target has already received damage this turn.
28 X-Scissor 80 100% 15 Inflicts regular damage with no additional effect.
31 Cross Poison 1 90 100% 15 Has an increased chance for a critical hit and a 10% chance to poison the target.
34 Drill Peck 1 80 100% 20 Inflicts regular damage with no additional effect.
34 Drill Run 80 95% 10 Has an increased chance for a critical hit.
37 Agility - - 30 Raises the user's Speed by two stages.
40 Endeavor - 100% 5 Lowers the target's HP to equal the user's.
43 Outrage 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
45 Megahorn 1 120 85% 10 Inflicts regular damage with no additional effect.

Learnable Moves

Machine Name Power Accuracy PP Type Damage Class Description
TM06 Toxic - 90% 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 60 100% 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day - - 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90% 5 User foregoes its next turn to recharge.
TM17 Protect - - 10 Prevents any moves from hitting the user this turn.
TM19 Giga Drain 75 100% 10 Drains half the damage inflicted to heal the user.
TM21 Frustration - 100% 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 Solar Beam 120 100% 10 Requires a turn to charge before attacking.
TM27 Return - 100% 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break 75 100% 15 Destroys Reflect and Light Screen.
TM32 Double Team - - 15 Raises the user's evasion by one stage.
TM33 Reflect - - 20 Reduces damage from physical attacks by half.
TM36 Sludge Bomb 90 100% 10 Has a 30% chance to poison the target.
TM40 Aerial Ace 60 - 20 Never misses.
TM42 Facade 70 100% 20 Power doubles if user is burned, paralyzed, or poisoned.
TM43 Secret Power 70 100% 20 Has a 30% chance to inflict a status effect which depends upon the terrain.
TM44 Rest - - 10 User sleeps for two turns, completely healing itself.
TM45 Attract - 100% 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 60 100% 25 Takes the target's item.
TM51 Roost - - 10 Heals the user by half its max HP.
TM54 False Swipe 40 100% 40 Cannot lower the target's HP below 1.
TM58 Endure - - 10 Prevents the user's HP from lowering below 1 this turn.
TM62 Bug Buzz 1 90 100% 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM66 Payback 50 100% 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90% 5 User foregoes its next turn to recharge.
TM70 Flash - 100% 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance - - 20 Raises the user's Attack by two stages.
TM78 Captivate - 100% 20 Lowers the target's Special Attack by two stages if it's the opposite gender.
TM81 X-Scissor 80 100% 15 Inflicts regular damage with no additional effect.
TM82 Sleep Talk - - 10 Randomly uses one of the user's other three moves. Only works if the user is sleeping.
TM84 Poison Jab 80 100% 20 Has a 30% chance to poison the target.
TM87 Swagger - 85% 15 Raises the target's Attack by two stages and confuses the target.
TM89 U-turn 70 100% 20 User must switch out after attacking.
TM90 Substitute - - 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 60 100% 25 Has an increased chance for a critical hit.
HM02 Fly 1 100 100% 15 User flies high into the air, dodging all attacks, and hits next turn.
HM05 Defog - - 15 Lowers the target's evasion by one stage. Removes field effects from the enemy field.
HM06 Rock Smash 60 100% 15 Has a 50% chance to lower the target's Defense by one stage.
Move Tutor Air Cutter 60 95% 25 Has an increased chance for a critical hit.
Move Tutor Endeavor - 100% 5 Lowers the target's HP to equal the user's.
Move Tutor Fury Cutter 40 95% 20 Power doubles every turn this move is used in succession after the first, maxing out after five turns.
Move Tutor Knock Off 65 100% 20 Target drops its held item.
Move Tutor Ominous Wind 60 100% 5 Has a 10% chance to raise all of the user's stats by one stage.
Move Tutor Outrage 120 100% 10 Hits every turn for 2-3 turns, then confuses the user.
Move Tutor Snore 50 100% 15 Has a 30% chance to make the target flinch. Only works if the user is sleeping.
Move Tutor Swift 60 - 20 Never misses.

Wild Encounters

Route Method Level Chance
Eterna Forest (Outside) Honey Tree Lv. 15 100%
Route 214 Honey Tree Lv. 30 20%

  1. This move was previously unavailable to this Pokémon